Hey Sylvain,

The ambient and specular are indeed not used at all by the material (as it
is a diffuse-only shader - if you want specular and diffuse you should use
the PhongMultiPassMaterial). However, the ambient property is ignored
because it has been replaced by AmbientLight3D .
It seems to be the case that the diffuse property for DirectionalLight3D is
ignored (which is a bug), however they should work for the PointLight3D. Can
you log an issue at http://code.google.com/p/away3d/issues/list ? I'll get
around to it asap.

Cheers,
David

On Sun, Feb 21, 2010 at 8:32 PM, Sylvain Godbert
<[email protected]>wrote:

> Hi,
>
> I have made a little demo in which I have a PointLight3D and a
> DirectionalLight3D orbiting around a mesh whose material is
> DiffuseMultiPassMaterial.
>
> I have noticed that the material does take into account the
> componenents of the DirectionalLight3D (i.e. ambient, diffuse,
> specular and brightness). No matter which values I put for these
> components I still get the same result. Am I right ? Did I miss
> something ?
>
> Cheers
>
> Sylvain
>



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