How do I give you a patch? All the tiny stuff adds up I think, esp when it's speed critical.. but I guess don't optimize 'till the code is done right? hehe.
On Feb 25, 9:53 pm, katopz <[email protected]> wrote: > > hey sleepydesign > > na...katopz ;) > > you might want to also do a sweep to take out all empty getters and setters > > i know, but some is still need for override later, normally i won't use > get/set > > you'd much rather get to it through _renderer right? > > yup, if you found some thing like this please yelling or send me a patch > would be nice, i need your ant eye ;) > > cheers! > > On 26 February 2010 02:21, kensuguro <[email protected]> wrote: > > > hey sleepydesign (is that your name?) > > > When you go through and add destroy methods this weekend, you might > > want to also do a sweep to take out all empty getters and setters > > throughout. (esp setters) I think they're cool for form, but when it > > comes to performance they seem to add meaningless overhead.. > > > I mean, if you could knock off 0.3ms of execution time just from > > accessing the renderer object through a getter, in View3D, you'd much > > rather get to it through _renderer right? I'm tweaking my local > > version, pretty much up to you to tweak the actual repository version. > > -- > katopzhttp://www.sleepydesign.com
