How do I give you a patch?  All the tiny stuff adds up I think, esp
when it's speed critical..  but I guess don't optimize 'till the code
is done right? hehe.

On Feb 25, 9:53 pm, katopz <[email protected]> wrote:
> > hey sleepydesign
>
> na...katopz ;)
>
> you might want to also do a sweep to take out all empty getters and setters
>
> i know, but some is still need for override later, normally i won't use
> get/set
>
> you'd much rather get to it through _renderer right?
>
>  yup, if you found some thing like this please yelling or send me a patch
> would be nice, i need your ant eye ;)
>
> cheers!
>
> On 26 February 2010 02:21, kensuguro <[email protected]> wrote:
>
> > hey sleepydesign (is that your name?)
>
> > When you go through and add destroy methods this weekend, you might
> > want to also do a sweep to take out all empty getters and setters
> > throughout.  (esp setters)  I think they're cool for form, but when it
> > comes to performance they seem to add meaningless overhead..
>
> > I mean, if you could knock off 0.3ms of execution time just from
> > accessing the renderer object through a getter, in View3D, you'd much
> > rather get to it through _renderer right?  I'm tweaking my local
> > version, pretty much up to you to tweak the actual repository version.
>
> --
> katopzhttp://www.sleepydesign.com

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