(view.camera as HoverCamera3D).target = mychair; if you then move the chair object3d you need to render/hover again
Fabrice On Mar 3, 2010, at 3:40 PM, Stefan wrote: > Thanks for the very fast reply! > This seems to be the basic setup for a hovercam with mouse control. I > got this to work already. What I'm actually after is the following: > > First I want to orbit e.g. the object "table". Then I'd like to move > the camera to some other position in the room and orbit e.g. the > object "chair". > When I change the camera's target from "table" to "chair" it looks at > chair, but still rotates around the scene's origin. Or in other words: > I never get to see the back side of the chair. Am I missing something > here? > > Thanks in advance, > Stefan > >
