(view.camera as HoverCamera3D).target  = mychair;
if you then move the chair object3d you need to render/hover again

Fabrice


On Mar 3, 2010, at 3:40 PM, Stefan wrote:

> Thanks for the very fast reply!
> This seems to be the basic setup for a hovercam with mouse control. I
> got this to work already. What I'm actually after is the following:
> 
> First I want to orbit e.g. the object "table". Then I'd like to move
> the camera to some other position in the room and orbit e.g. the
> object "chair".
> When I change the camera's target from "table" to "chair" it looks at
> chair, but still rotates around the scene's origin. Or in other words:
> I never get to see the back side of the chair. Am I missing something
> here?
> 
> Thanks in advance,
> Stefan
> 
> 

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