I have a question. I can't understend what it means this string :
"(view.camera as HoverCamera3D).target  = mychair;" . I want to
UNDERSTEND this code. "mychair" - it's clear - this is our object
around which we want to rotate camera. ".target" - that's clear too.
What does it mean "view.camera as HoverCamera3D"??

On 3 мар, 17:06, Fabrice3D <[email protected]> wrote:
> (view.camera as HoverCamera3D).target  = mychair;
> if you then move the chair object3d you need to render/hover again
>
> Fabrice
>
> On Mar 3, 2010, at 3:40 PM, Stefan wrote:
>
>
>
> > Thanks for the very fast reply!
> > This seems to be the basic setup for a hovercam with mouse control. I
> > got this to work already. What I'm actually after is the following:
>
> > First I want to orbit e.g. the object "table". Then I'd like to move
> > the camera to some other position in the room and orbit e.g. the
> > object "chair".
> > When I change the camera's target from "table" to "chair" it looks at
> > chair, but still rotates around the scene's origin. Or in other words:
> > I never get to see the back side of the chair. Am I missing something
> > here?
>
> > Thanks in advance,
> > Stefan

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