I have a question. I can't understend what it means this string : "(view.camera as HoverCamera3D).target = mychair;" . I want to UNDERSTEND this code. "mychair" - it's clear - this is our object around which we want to rotate camera. ".target" - that's clear too. What does it mean "view.camera as HoverCamera3D"??
On 3 мар, 17:06, Fabrice3D <[email protected]> wrote: > (view.camera as HoverCamera3D).target = mychair; > if you then move the chair object3d you need to render/hover again > > Fabrice > > On Mar 3, 2010, at 3:40 PM, Stefan wrote: > > > > > Thanks for the very fast reply! > > This seems to be the basic setup for a hovercam with mouse control. I > > got this to work already. What I'm actually after is the following: > > > First I want to orbit e.g. the object "table". Then I'd like to move > > the camera to some other position in the room and orbit e.g. the > > object "chair". > > When I change the camera's target from "table" to "chair" it looks at > > chair, but still rotates around the scene's origin. Or in other words: > > I never get to see the back side of the chair. Am I missing something > > here? > > > Thanks in advance, > > Stefan
