That's if you were lazy and didn't say var myCamera:HoverCamera3D;
or sometimes to force things to act as a certain type -Pete 2010/3/3 metSyS <[email protected]> > I have a question. I can't understend what it means this string : > "(view.camera as HoverCamera3D).target = mychair;" . I want to > UNDERSTEND this code. "mychair" - it's clear - this is our object > around which we want to rotate camera. ".target" - that's clear too. > What does it mean "view.camera as HoverCamera3D"?? > > On 3 мар, 17:06, Fabrice3D <[email protected]> wrote: > > (view.camera as HoverCamera3D).target = mychair; > > if you then move the chair object3d you need to render/hover again > > > > Fabrice > > > > On Mar 3, 2010, at 3:40 PM, Stefan wrote: > > > > > > > > > Thanks for the very fast reply! > > > This seems to be the basic setup for a hovercam with mouse control. I > > > got this to work already. What I'm actually after is the following: > > > > > First I want to orbit e.g. the object "table". Then I'd like to move > > > the camera to some other position in the room and orbit e.g. the > > > object "chair". > > > When I change the camera's target from "table" to "chair" it looks at > > > chair, but still rotates around the scene's origin. Or in other words: > > > I never get to see the back side of the chair. Am I missing something > > > here? > > > > > Thanks in advance, > > > Stefan > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
