Cheers for replying. I've tried all the flips. Just done x+ and x-
again to be sure; still nothing.

Also, the object isn't at 0,0,0. I move it as shown in the posted
code.

-Wex

On Mar 4, 11:23 am, Fabrice3D <[email protected]> wrote:
> it might do it, but no being obvious... especially if your model is at 0,0,0 
> and symetrical
> try x+ or x- just to see.
>
> Fabrice
>
> On Mar 4, 2010, at 12:08 PM, Wex wrote:
>
> > Been banging my head against this for a few hours now... for some
> > reason when I mirror a mesh loaded from a 3DS file, it doesn't do
> > anything. Here's the code I'm testing with:
>
> >    var mat:ShadingColorMaterial = new ShadingColorMaterial(0x00FF00);
> >    var sphere:Sphere = new Sphere( { material:mat, segmentsH:6,
> > segmentsW:6, radius:10 } );
> >    sphere.x = -20;
> >    sphere.z = -200;
> >    m_view.scene.addChild(sphere);
> >    Mirror.apply(sphere, "x");
>
> >    var mesh:Loader3D = Max3DS.load("wall.3DS");
> >    mesh.x = -20;
> >    mesh.z = -200;
> >    m_view.scene.addChild(mesh);
> >    Mirror.apply(mesh, "x");
>
> > The sphere mirrors wonderfully, but the 3DS just shows up as normal.
> > I've dumped a load of trace-ouputs in Mirror.as to see if it's doing
> > anything, and it does reach the obj.addFace call; all the verts seem
> > to be mirrored as expected... so I'm at a loss at to what's going on.
>
> > I'm running v3.4.0 of Away.
>
> > Any ideas?

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