Cheers for replying. I've tried all the flips. Just done x+ and x- again to be sure; still nothing.
Also, the object isn't at 0,0,0. I move it as shown in the posted code. -Wex On Mar 4, 11:23 am, Fabrice3D <[email protected]> wrote: > it might do it, but no being obvious... especially if your model is at 0,0,0 > and symetrical > try x+ or x- just to see. > > Fabrice > > On Mar 4, 2010, at 12:08 PM, Wex wrote: > > > Been banging my head against this for a few hours now... for some > > reason when I mirror a mesh loaded from a 3DS file, it doesn't do > > anything. Here's the code I'm testing with: > > > var mat:ShadingColorMaterial = new ShadingColorMaterial(0x00FF00); > > var sphere:Sphere = new Sphere( { material:mat, segmentsH:6, > > segmentsW:6, radius:10 } ); > > sphere.x = -20; > > sphere.z = -200; > > m_view.scene.addChild(sphere); > > Mirror.apply(sphere, "x"); > > > var mesh:Loader3D = Max3DS.load("wall.3DS"); > > mesh.x = -20; > > mesh.z = -200; > > m_view.scene.addChild(mesh); > > Mirror.apply(mesh, "x"); > > > The sphere mirrors wonderfully, but the 3DS just shows up as normal. > > I've dumped a load of trace-ouputs in Mirror.as to see if it's doing > > anything, and it does reach the obj.addFace call; all the verts seem > > to be mirrored as expected... so I'm at a loss at to what's going on. > > > I'm running v3.4.0 of Away. > > > Any ideas?
