Indeed, after further debugging I determined that it was Mirroring the LoaderCube and not the final mesh.
I've added an event handler via addOnSuccess() and now I manage to flip the right mesh. Not 100% about how it's flipping right now as it doesn't seem to flip about the world origin and the +/- options don't seem to do the right thing as I would expect. However, I'll do some more looking into the issue before making a formal query about it. Thanks for the help. -Wex On Mar 4, 12:18 pm, Fabrice3D <[email protected]> wrote: > then you do not target the right mesh... > Drop your model in Prefab, select your mesh and open mirror panel.. > just to see whats happening... > > Fabrice > > On Mar 4, 2010, at 1:03 PM, Wex wrote: > > > Cheers for replying. I've tried all the flips. Just done x+ and x- > > again to be sure; still nothing. > > > Also, the object isn't at 0,0,0. I move it as shown in the posted > > code. > > > -Wex > > > On Mar 4, 11:23 am, Fabrice3D <[email protected]> wrote: > >> it might do it, but no being obvious... especially if your model is at > >> 0,0,0 and symetrical > >> try x+ or x- just to see. > > >> Fabrice > > >> On Mar 4, 2010, at 12:08 PM, Wex wrote: > > >>> Been banging my head against this for a few hours now... for some > >>> reason when I mirror a mesh loaded from a 3DS file, it doesn't do > >>> anything. Here's the code I'm testing with: > > >>> var mat:ShadingColorMaterial = new ShadingColorMaterial(0x00FF00); > >>> var sphere:Sphere = new Sphere( { material:mat, segmentsH:6, > >>> segmentsW:6, radius:10 } ); > >>> sphere.x = -20; > >>> sphere.z = -200; > >>> m_view.scene.addChild(sphere); > >>> Mirror.apply(sphere, "x"); > > >>> var mesh:Loader3D = Max3DS.load("wall.3DS"); > >>> mesh.x = -20; > >>> mesh.z = -200; > >>> m_view.scene.addChild(mesh); > >>> Mirror.apply(mesh, "x"); > > >>> The sphere mirrors wonderfully, but the 3DS just shows up as normal. > >>> I've dumped a load of trace-ouputs in Mirror.as to see if it's doing > >>> anything, and it does reach the obj.addFace call; all the verts seem > >>> to be mirrored as expected... so I'm at a loss at to what's going on. > > >>> I'm running v3.4.0 of Away. > > >>> Any ideas?
