Mirror with prop "x", if the model is at 0,0,0 AND recentered AND duplicate 
mesh is false, will perfectly mirror.
The class doesn't recenter the mesh for you, simply because you might no want 
it to do it.

Fabrice

On Mar 4, 2010, at 1:44 PM, Wex wrote:

> Indeed, after further debugging I determined that it was Mirroring the
> LoaderCube and not the final mesh.
> 
> I've added an event handler via addOnSuccess() and now I manage to
> flip the right mesh. Not 100% about how it's flipping right now as it
> doesn't seem to flip about the world origin and the +/- options don't
> seem to do the right thing as I would expect. However, I'll do some
> more looking into the issue before making a formal query about it.
> 
> Thanks for the help.
> 
> -Wex
> 
> On Mar 4, 12:18 pm, Fabrice3D <[email protected]> wrote:
>> then you do not target the right mesh...
>> Drop your model in Prefab, select your mesh and open mirror panel..
>> just to see whats happening...
>> 
>> Fabrice
>> 
>> On Mar 4, 2010, at 1:03 PM, Wex wrote:
>> 
>>> Cheers for replying. I've tried all the flips. Just done x+ and x-
>>> again to be sure; still nothing.
>> 
>>> Also, the object isn't at 0,0,0. I move it as shown in the posted
>>> code.
>> 
>>> -Wex
>> 
>>> On Mar 4, 11:23 am, Fabrice3D <[email protected]> wrote:
>>>> it might do it, but no being obvious... especially if your model is at 
>>>> 0,0,0 and symetrical
>>>> try x+ or x- just to see.
>> 
>>>> Fabrice
>> 
>>>> On Mar 4, 2010, at 12:08 PM, Wex wrote:
>> 
>>>>> Been banging my head against this for a few hours now... for some
>>>>> reason when I mirror a mesh loaded from a 3DS file, it doesn't do
>>>>> anything. Here's the code I'm testing with:
>> 
>>>>>    var mat:ShadingColorMaterial = new ShadingColorMaterial(0x00FF00);
>>>>>    var sphere:Sphere = new Sphere( { material:mat, segmentsH:6,
>>>>> segmentsW:6, radius:10 } );
>>>>>    sphere.x = -20;
>>>>>    sphere.z = -200;
>>>>>    m_view.scene.addChild(sphere);
>>>>>    Mirror.apply(sphere, "x");
>> 
>>>>>    var mesh:Loader3D = Max3DS.load("wall.3DS");
>>>>>    mesh.x = -20;
>>>>>    mesh.z = -200;
>>>>>    m_view.scene.addChild(mesh);
>>>>>    Mirror.apply(mesh, "x");
>> 
>>>>> The sphere mirrors wonderfully, but the 3DS just shows up as normal.
>>>>> I've dumped a load of trace-ouputs in Mirror.as to see if it's doing
>>>>> anything, and it does reach the obj.addFace call; all the verts seem
>>>>> to be mirrored as expected... so I'm at a loss at to what's going on.
>> 
>>>>> I'm running v3.4.0 of Away.
>> 
>>>>> Any ideas?

Reply via email to