Projector class didn't fix it. ownCanvas = true did fix it though. :)
Cheers. -Wex On Mar 5, 4:10 pm, Fabrice3D <[email protected]> wrote: > just before you do replicate and weld, > for the sake of trying, use Projector class with option top on your plane. > > Also, do you have use ownCanvas true somewhere? > there are issues at certain angles resulting in such lines. > > Fabrice > > On Mar 5, 2010, at 4:50 PM, Wex wrote: > > > Perhaps it's just a setting I'm missing, but I'm getting some lines > > accross the edges of my polygons on meshes: > >http://www.creativenorth.co.uk/post-content/away008.png > > > The road is actually one piece that's been Replicated and Welded; but > > the same occurs if I just load the mesh and leave it alone: > >http://www.creativenorth.co.uk/post-content/away009.png > > > Another image with different bgcolor to show they are gaps; not > > texture flaws: > >http://www.creativenorth.co.uk/post-content/away010.png > > > The welding does weld the verts; so it's not a model issue either... > > any ideas?
