Projector class didn't fix it.

ownCanvas = true did fix it though. :)

Cheers.

-Wex

On Mar 5, 4:10 pm, Fabrice3D <[email protected]> wrote:
> just before you do replicate and weld,
> for the sake of trying, use Projector class with option top on your plane.
>
> Also, do you have use ownCanvas true somewhere?
> there are issues at certain angles resulting in such lines.
>
> Fabrice
>
> On Mar 5, 2010, at 4:50 PM, Wex wrote:
>
> > Perhaps it's just a setting I'm missing, but I'm getting some lines
> > accross the edges of my polygons on meshes:
> >http://www.creativenorth.co.uk/post-content/away008.png
>
> > The road is actually one piece that's been Replicated and Welded; but
> > the same occurs if I just load the mesh and leave it alone:
> >http://www.creativenorth.co.uk/post-content/away009.png
>
> > Another image with different bgcolor to show they are gaps; not
> > texture flaws:
> >http://www.creativenorth.co.uk/post-content/away010.png
>
> > The welding does weld the verts; so it's not a model issue either...
> > any ideas?

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