glad you're out of trouble.

This bug is on our to do for a while, but it's not one of the easy to find...

Fabrice



On Mar 5, 2010, at 5:22 PM, Wex wrote:

> Projector class didn't fix it.
> 
> ownCanvas = true did fix it though. :)
> 
> Cheers.
> 
> -Wex
> 
> On Mar 5, 4:10 pm, Fabrice3D <[email protected]> wrote:
>> just before you do replicate and weld,
>> for the sake of trying, use Projector class with option top on your plane.
>> 
>> Also, do you have use ownCanvas true somewhere?
>> there are issues at certain angles resulting in such lines.
>> 
>> Fabrice
>> 
>> On Mar 5, 2010, at 4:50 PM, Wex wrote:
>> 
>>> Perhaps it's just a setting I'm missing, but I'm getting some lines
>>> accross the edges of my polygons on meshes:
>>> http://www.creativenorth.co.uk/post-content/away008.png
>> 
>>> The road is actually one piece that's been Replicated and Welded; but
>>> the same occurs if I just load the mesh and leave it alone:
>>> http://www.creativenorth.co.uk/post-content/away009.png
>> 
>>> Another image with different bgcolor to show they are gaps; not
>>> texture flaws:
>>> http://www.creativenorth.co.uk/post-content/away010.png
>> 
>>> The welding does weld the verts; so it's not a model issue either...
>>> any ideas?

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