glad you're out of trouble. This bug is on our to do for a while, but it's not one of the easy to find...
Fabrice On Mar 5, 2010, at 5:22 PM, Wex wrote: > Projector class didn't fix it. > > ownCanvas = true did fix it though. :) > > Cheers. > > -Wex > > On Mar 5, 4:10 pm, Fabrice3D <[email protected]> wrote: >> just before you do replicate and weld, >> for the sake of trying, use Projector class with option top on your plane. >> >> Also, do you have use ownCanvas true somewhere? >> there are issues at certain angles resulting in such lines. >> >> Fabrice >> >> On Mar 5, 2010, at 4:50 PM, Wex wrote: >> >>> Perhaps it's just a setting I'm missing, but I'm getting some lines >>> accross the edges of my polygons on meshes: >>> http://www.creativenorth.co.uk/post-content/away008.png >> >>> The road is actually one piece that's been Replicated and Welded; but >>> the same occurs if I just load the mesh and leave it alone: >>> http://www.creativenorth.co.uk/post-content/away009.png >> >>> Another image with different bgcolor to show they are gaps; not >>> texture flaws: >>> http://www.creativenorth.co.uk/post-content/away010.png >> >>> The welding does weld the verts; so it's not a model issue either... >>> any ideas?
