Hi folks, didn't get any ideas on this so pinging one more time -- any suggestions appreciated!
Thanks Mike On Mar 5, 8:41 am, mwk <[email protected]> wrote: > Hi, I've reached the point where I need to upgrade my authoring tools, > and I'd like some advice on tool chain. > > What's the best way to author and export character animation to > Away3D? I want a rigged character (mesh&bones), multiple poses, and > then to be able to animate and export skinned animations that Away3D > can play. > > Also it would be great to have a workflow to export camera animation > to Away3D. I haven't seen much discussion of that, do any of the file > readers handle this? > > Inexpensive tools would be a nice answer :) but productivity and > reliability are important. E.g. I've tried Blender, but I've had lots > of problems, with the current version if I export collada with > animation the files don't parse in Away3D. Also I find Blender pretty > hard to use compared to commercial tools, maybe I just haven't given > it enough time though. > > Other medium-priced tools I was curious about: > - Is there a good Poser workflow for this? > - Carrara 7.0 lists collada export, but it sounds like it is only > object export, not animation. Anyone know? > > But I'm open for other ideas, including higher end stuff. > > Thanks! > Mike
