Hi folks, didn't get any ideas on this so pinging one more time -- any
suggestions appreciated!

Thanks
Mike

On Mar 5, 8:41 am, mwk <[email protected]> wrote:
> Hi, I've reached the point where I need to upgrade my authoring tools,
> and I'd like some advice on tool chain.
>
> What's the best way to author and export character animation to
> Away3D? I want a rigged character (mesh&bones), multiple poses, and
> then to be able to animate and export skinned animations that Away3D
> can play.
>
> Also it would be great to have a workflow to export camera animation
> to Away3D. I haven't seen much discussion of that, do any of the file
> readers handle this?
>
> Inexpensive tools would be a nice answer :) but productivity and
> reliability are important. E.g. I've tried Blender, but I've had lots
> of problems, with the current version if I export collada with
> animation the files don't parse in Away3D. Also I find Blender pretty
> hard to use compared to commercial tools, maybe I just haven't given
> it enough time though.
>
> Other medium-priced tools I was curious about:
> - Is there a good Poser workflow for this?
> - Carrara 7.0 lists collada export, but it sounds like it is only
> object export, not animation. Anyone know?
>
> But I'm open for other ideas, including higher end stuff.
>
> Thanks!
> Mike

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