You are welcome!

If you have something playable/testable etc at some point, just keep us
informed! It looks like a cool project!

If you throw that room in Preb you might be able to put some realist
lighting and shadow on that room, just a thought!

-Pete

On Sat, Mar 6, 2010 at 7:05 AM, Stefan <[email protected]> wrote:

>
> Hello Pete, that works! =)
>
> This is the normal browser view:
> http://away3d-dev.googlegroups.com/web/screenshot01.jpg
>
> When I switch to fullscreen just using this single line ...
> stage.displayState=StageDisplayState.FULL_SCREEN;
>
> ... it looks like this (and frame rate drops to some 13 FPS):
> http://away3d-dev.googlegroups.com/web/screenshot02.jpg
>
> But if I add your code ...
>
> var scalingRect:Rectangle=new Rectangle(0,0,500,375);
> stage["fullScreenSourceRect"]=scalingRect;
> stage.displayState=StageDisplayState.FULL_SCREEN;
>
> ... it looks like this (with the same framerate as in normal browser
> view =):
> http://away3d-dev.googlegroups.com/web/screenshot03.jpg
>
> Thank you!
> Stefan
>
>
>
>
> On 5 Mrz., 18:23, Peter Kapelyan <[email protected]> wrote:
> > I dug up some old code that was never used, maybe it might help or make
> > sense:
> >
> > var scalingRect:Rectangle=new Rectangle(0,0,768,432);
> > stage["fullScreenSourceRect"]=scalingRect;
> > if (stage.displayState==StageDisplayState.NORMAL) {
> >      stage.displayState=StageDisplayState.FULL_SCREEN;} else {
> >
> >      stage.displayState=StageDisplayState.NORMAL;
> >
> > }
> >
> > Notice the rectangle which should be the size of your swf now...don't
> know
> > if this is all the code you'll need but obviously it's very different
> that
> > just plain fscommand("fullscreen", "true");
> >
> > -Pete
> >
> >
> >
> > On Fri, Mar 5, 2010 at 12:15 PM, Peter Kapelyan <[email protected]>
> wrote:
> > > There is an option to turn off scaling and such, try to play around. I
> > > don't see why frame rate would increase if the SWF stays the same
> > > resolution, in fact it *should* be faster since there is nothing else
> on
> > > screen.
> >
> > > -Pete
> >
> > > On Fri, Mar 5, 2010 at 12:09 PM, Stefan <[email protected]
> >wrote:
> >
> > >> Hello Pete, Hello all,
> > >> just tried in fullscreen (with standalone player and embedded in
> > >> website). Also chews up frames.
> >
> > >> Well, worth a try =)
> > >> Thanks for your help!
> >
> > >> On 5 Mrz., 17:27, Stefan <[email protected]> wrote:
> > >> > Thanks Pete! I will give fullscreen a try =)
> >
> > >> > On 5 Mrz., 16:38, Peter Kapelyan <[email protected]> wrote:
> >
> > >> > > No, the more "stage" the flash player has to render, the slower it
> > >> would be.
> > >> > > You can try the reverse, make the SWF in the HTML smaller, and see
> it
> > >> go
> > >> > > faster. This has to do with redraw regions also.
> >
> > >> > > As an alternative, try using the fullscreen function, that would
> > >> maintain
> > >> > > your resolution, but scale your monitor down, and it should run
> just
> > >> as
> > >> > > fast.
> >
> > >> > > -Pete
> >
> > >> > > On Fri, Mar 5, 2010 at 10:24 AM, Stefan <
> [email protected]>
> > >> wrote:
> > >> > > > Hello all,
> > >> > > > created a scene with the size of 500x375 pixels. Then embedded
> it
> > >> into
> > >> > > > a html page and set the width an hight properties 1000x750.
> >
> > >> > > > Actually I thought that this would not affect the framerate (as
> it's
> > >> > > > only scaling the already rendered objects, right?) - but it
> does.
> > >> > > > Frames per second dropped from average 35 frames to 15 frames.
> >
> > >> > > > What am I doing wrong? Could somebody please explain? Is there a
> way
> > >> > > > to scale the movie without loosing frames?
> >
> > >> > > > Thanks in advance,
> > >> > > > Stefan
> >
> > >> > > --
> > >> > > ___________________
> >
> > >> > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > >> > > HTTP://AWAY3D.COM
> >
> > > --
> > > ___________________
> >
> > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > HTTP://AWAY3D.COM
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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