ah good point, you are using F9 branch...
Just commited it to f9 trunk.

Fabrice
On Mar 8, 2010, at 9:28 AM, Stefan wrote:

> Hi Fabrice,
> thanks for the explanation!
> 
> I'm stuck with the AwayConnector class. It tries to import
> away3d.events.ExporterEvent. But this class is missing in my
> installation.
> I checked online docs and the tree at 
> http://away3d.googlecode.com/svn/tags/3.4.0/src/away3d/events
> - could not find ExporterEvent.
> 
> May I ask for advice again?
> 
> Stefan
> 
> 
> 
> On 7 Mrz., 20:12, Fabrice3D <[email protected]> wrote:
>> Hi Stephan,
>> Thats easy. Open Prefab, open menu 'file'
>> select 'import from Away connection"
>> press connection class and savethe as3 file in "away3d.material.utils.data"
>> 
>> open you flash project, import this class
>> after your objects are loaded/generated, in your code
>> declare the class and pass your object(s)
>> 
>> like this
>> 
>> var connector:AwayConnector = AwayConnector();
>> connector.send(myObject3D);
>> 
>> few secs later, the object3d(s) are in Prefab
>> with no materials tho...
>> 
>> also shapes might be inversed, this is an issue i'm busy fixing
>> if its the case, select your mesh, in properties, set scalex to -1 and apply 
>> scale
>> 
>> in upcomming version, it will no longer be necessary to do so.
>> 
>> Fabrice
>> 
>> On Mar 7, 2010, at 10:21 AM, Stefan wrote:
>> 
>>> Thanks Pete!  I certainly will, but it's still far from beeing
>>> cool ... =)
>> 
>>>>> If you throw that room in Preb you might be able to put some realist
>>>>> lighting and shadow on that room, just a thought!
>> 
>>> I know I could export the whole thing and then load it into Prefab.
>>> But can't find this post anymore where I guess Fabrice3D explained how
>>> to connect your movie and Prefab "on the fly". What would be a good
>>> search term to start?
>> 
>>> Stefan
>> 
>>> On 6 Mrz., 16:36, Peter Kapelyan <[email protected]> wrote:
>>>> You are welcome!
>> 
>>>> If you have something playable/testable etc at some point, just keep us
>>>> informed! It looks like a cool project!
>> 
>>>> If you throw that room in Preb you might be able to put some realist
>>>> lighting and shadow on that room, just a thought!
>> 
>>>> -Pete
>> 
>>>> On Sat, Mar 6, 2010 at 7:05 AM, Stefan <[email protected]> wrote:
>> 
>>>>> Hello Pete, that works! =)
>> 
>>>>> This is the normal browser view:
>>>>> http://away3d-dev.googlegroups.com/web/screenshot01.jpg
>> 
>>>>> When I switch to fullscreen just using this single line ...
>>>>> stage.displayState=StageDisplayState.FULL_SCREEN;
>> 
>>>>> ... it looks like this (and frame rate drops to some 13 FPS):
>>>>> http://away3d-dev.googlegroups.com/web/screenshot02.jpg
>> 
>>>>> But if I add your code ...
>> 
>>>>> var scalingRect:Rectangle=new Rectangle(0,0,500,375);
>>>>> stage["fullScreenSourceRect"]=scalingRect;
>>>>> stage.displayState=StageDisplayState.FULL_SCREEN;
>> 
>>>>> ... it looks like this (with the same framerate as in normal browser
>>>>> view =):
>>>>> http://away3d-dev.googlegroups.com/web/screenshot03.jpg
>> 
>>>>> Thank you!
>>>>> Stefan
>> 
>>>>> On 5 Mrz., 18:23, Peter Kapelyan <[email protected]> wrote:
>>>>>> I dug up some old code that was never used, maybe it might help or make
>>>>>> sense:
>> 
>>>>>> var scalingRect:Rectangle=new Rectangle(0,0,768,432);
>>>>>> stage["fullScreenSourceRect"]=scalingRect;
>>>>>> if (stage.displayState==StageDisplayState.NORMAL) {
>>>>>>      stage.displayState=StageDisplayState.FULL_SCREEN;} else {
>> 
>>>>>>      stage.displayState=StageDisplayState.NORMAL;
>> 
>>>>>> }
>> 
>>>>>> Notice the rectangle which should be the size of your swf now...don't
>>>>> know
>>>>>> if this is all the code you'll need but obviously it's very different
>>>>> that
>>>>>> just plain fscommand("fullscreen", "true");
>> 
>>>>>> -Pete
>> 
>>>>>> On Fri, Mar 5, 2010 at 12:15 PM, Peter Kapelyan <[email protected]>
>>>>> wrote:
>>>>>>> There is an option to turn off scaling and such, try to play around. I
>>>>>>> don't see why frame rate would increase if the SWF stays the same
>>>>>>> resolution, in fact it *should* be faster since there is nothing else
>>>>> on
>>>>>>> screen.
>> 
>>>>>>> -Pete
>> 
>>>>>>> On Fri, Mar 5, 2010 at 12:09 PM, Stefan <[email protected]
>>>>>> wrote:
>> 
>>>>>>>> Hello Pete, Hello all,
>>>>>>>> just tried in fullscreen (with standalone player and embedded in
>>>>>>>> website). Also chews up frames.
>> 
>>>>>>>> Well, worth a try =)
>>>>>>>> Thanks for your help!
>> 
>>>>>>>> On 5 Mrz., 17:27, Stefan <[email protected]> wrote:
>>>>>>>>> Thanks Pete! I will give fullscreen a try =)
>> 
>>>>>>>>> On 5 Mrz., 16:38, Peter Kapelyan <[email protected]> wrote:
>> 
>>>>>>>>>> No, the more "stage" the flash player has to render, the slower it
>>>>>>>> would be.
>>>>>>>>>> You can try the reverse, make the SWF in the HTML smaller, and see
>>>>> it
>>>>>>>> go
>>>>>>>>>> faster. This has to do with redraw regions also.
>> 
>>>>>>>>>> As an alternative, try using the fullscreen function, that would
>>>>>>>> maintain
>>>>>>>>>> your resolution, but scale your monitor down, and it should run
>>>>> just
>>>>>>>> as
>>>>>>>>>> fast.
>> 
>>>>>>>>>> -Pete
>> 
>>>>>>>>>> On Fri, Mar 5, 2010 at 10:24 AM, Stefan <
>>>>> [email protected]>
>>>>>>>> wrote:
>>>>>>>>>>> Hello all,
>>>>>>>>>>> created a scene with the size of 500x375 pixels. Then embedded
>>>>> it
>>>>>>>> into
>>>>>>>>>>> a html page and set the width an hight properties 1000x750.
>> 
>>>>>>>>>>> Actually I thought that this would not affect the framerate (as
>>>>> it's
>>>>>>>>>>> only scaling the already rendered objects, right?) - but it
>>>>> does.
>>>>>>>>>>> Frames per second dropped from average 35 frames to 15 frames.
>> 
>>>>>>>>>>> What am I doing wrong? Could somebody please explain? Is there a
>>>>> way
>>>>>>>>>>> to scale the movie without loosing frames?
>> 
>>>>>>>>>>> Thanks in advance,
>>>>>>>>>>> Stefan
>> 
>>>>>>>>>> --
>>>>>>>>>> ___________________
>> 
>>>>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>> 
>>>>>>>>>> HTTP://AWAY3D.COM
>> 
>>>>>>> --
>>>>>>> ___________________
>> 
>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>> 
>>>>>>> HTTP://AWAY3D.COM
>> 
>>>>>> --
>>>>>> ___________________
>> 
>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>> 
>>>>>> HTTP://AWAY3D.COM
>> 
>>>> --
>>>> ___________________
>> 
>>>> Actionscript 3.0 Flash 3D Graphics Engine
>> 
>>>> HTTP://AWAY3D.COM

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