If I want to use phong shading (with DirectionalLight3D and PhongColorMaterial) inside of a cube, do I need to create the cube as 6 planes and face them inward? I tried doing this with the "scaleX = -1" trick with a cube to turn the normals inward, but all I get is a flat color on the inside of my cube, no specular or ambient. Am I missing something here or can you not use phong shading on the inside of an object?
- [away3d] Phong and directional light inside of a cube savagelook
