Oh well, I'll either model my interiors in max or use 6 planes.

On Mar 11, 8:46 am, savagelook <[email protected]> wrote:
> no takers?!?!?!
>
> On Mar 10, 8:53 am, savagelook <[email protected]> wrote:
>
>
>
> > If I want to use phong shading (with DirectionalLight3D and
> > PhongColorMaterial) inside of a cube, do I need to create the cube as
> > 6 planes and face them inward?  I tried doing this with the "scaleX =
> > -1" trick with a cube to turn the normals inward, but all I get is a
> > flat color on the inside of my cube, no specular or ambient.  Am I
> > missing something here or can you not use phong shading on the inside
> > of an object?

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