no takers?!?!?!

On Mar 10, 8:53 am, savagelook <[email protected]> wrote:
> If I want to use phong shading (with DirectionalLight3D and
> PhongColorMaterial) inside of a cube, do I need to create the cube as
> 6 planes and face them inward?  I tried doing this with the "scaleX =
> -1" trick with a cube to turn the normals inward, but all I get is a
> flat color on the inside of my cube, no specular or ambient.  Am I
> missing something here or can you not use phong shading on the inside
> of an object?

Reply via email to