no takers?!?!?!
On Mar 10, 8:53 am, savagelook <[email protected]> wrote: > If I want to use phong shading (with DirectionalLight3D and > PhongColorMaterial) inside of a cube, do I need to create the cube as > 6 planes and face them inward? I tried doing this with the "scaleX = > -1" trick with a cube to turn the normals inward, but all I get is a > flat color on the inside of my cube, no specular or ambient. Am I > missing something here or can you not use phong shading on the inside > of an object?
