view.forceUpdate = true;
you also might want take a look at animatedBitmapMaterial, as they are some 
similarities with what you are doing.

Fabrice

On Mar 11, 2010, at 11:27 AM, kucira wrote:

> Hi, i want to ask something about the rendering in away3d.
> 
> i'm using sprite2D for put character in my scene,and i want try to
> animate the sprite. Then for animating the sprite,i change the bitmap
> or the texture with new bitmap,so it will look animated.
> 
> but when the scene is idle or doesn't have any activities, the scene
> is won't render or update for the sprite or all the object in my
> scene,so the sprite is looks like stop playing animation.
> but when i tried to rotate the camera, the scene was rendering and the
> sprite was animated.
> 
> so,how to get the method to know the current state of the
> view,scene,or camera when idle, or maybe the method to force the scene
> for always rendering even the state is idle?
> 
> this the screenshot
> 
> http://thestudioindependent.files.wordpress.com/2010/03/scrtr3.jpg
> 
> 

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