Thanks..

i will try it..

On Mar 11, 5:54 pm, Fabrice3D <[email protected]> wrote:
> view.forceUpdate = true;
> you also might want take a look at animatedBitmapMaterial, as they are some 
> similarities with what you are doing.
>
> Fabrice
>
> On Mar 11, 2010, at 11:27 AM, kucira wrote:
>
> > Hi, i want to ask something about the rendering in away3d.
>
> > i'm using sprite2D for put character in my scene,and i want try to
> > animate the sprite. Then for animating the sprite,i change the bitmap
> > or the texture with new bitmap,so it will look animated.
>
> > but when the scene is idle or doesn't have any activities, the scene
> > is won't render or update for the sprite or all the object in my
> > scene,so the sprite is looks like stop playing animation.
> > but when i tried to rotate the camera, the scene was rendering and the
> > sprite was animated.
>
> > so,how to get the method to know the current state of the
> > view,scene,or camera when idle, or maybe the method to force the scene
> > for always rendering even the state is idle?
>
> > this the screenshot
>
> >http://thestudioindependent.files.wordpress.com/2010/03/scrtr3.jpg

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