Thanks.. i will try it..
On Mar 11, 5:54 pm, Fabrice3D <[email protected]> wrote: > view.forceUpdate = true; > you also might want take a look at animatedBitmapMaterial, as they are some > similarities with what you are doing. > > Fabrice > > On Mar 11, 2010, at 11:27 AM, kucira wrote: > > > Hi, i want to ask something about the rendering in away3d. > > > i'm using sprite2D for put character in my scene,and i want try to > > animate the sprite. Then for animating the sprite,i change the bitmap > > or the texture with new bitmap,so it will look animated. > > > but when the scene is idle or doesn't have any activities, the scene > > is won't render or update for the sprite or all the object in my > > scene,so the sprite is looks like stop playing animation. > > but when i tried to rotate the camera, the scene was rendering and the > > sprite was animated. > > > so,how to get the method to know the current state of the > > view,scene,or camera when idle, or maybe the method to force the scene > > for always rendering even the state is idle? > > > this the screenshot > > >http://thestudioindependent.files.wordpress.com/2010/03/scrtr3.jpg
