So based on the advanced frustum example I found on infinite turtles
(http://www.infiniteturtles.co.uk/blog/away3d-23-released), I used a
combination of ownCanvas and pushback on some adjacent objects to
resolve the z-order flickering issue I was having while still using
the basic renderer. Here's the problem, I have no idea why this
works. Can someone explain this to me, or simply point me to an
existing explanation of how using those two properties will resolve z
ordering issues? Also, why wouldn't I do this all the time, or why
isn't this the default behavior? Performance? Something else I'm
missing?