You should use this whenever you can, but it's not the default behaviour, because then it would treat everything like a sprite or billboard (basically).
Imagine an orange inside of a bowl. With ownCanvas, this orange will ALWAYS be either in front of, or behind the bowl, never inside, and that's not really good behaviour from a good 3d engine :) -Pete On Fri, Mar 12, 2010 at 8:41 AM, savagelook <[email protected]>wrote: > So based on the advanced frustum example I found on infinite turtles > (http://www.infiniteturtles.co.uk/blog/away3d-23-released), I used a > combination of ownCanvas and pushback on some adjacent objects to > resolve the z-order flickering issue I was having while still using > the basic renderer. Here's the problem, I have no idea why this > works. Can someone explain this to me, or simply point me to an > existing explanation of how using those two properties will resolve z > ordering issues? Also, why wouldn't I do this all the time, or why > isn't this the default behavior? Performance? Something else I'm > missing? > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
