You should use this whenever you can, but it's not the default behaviour,
because then it would treat everything like a sprite or billboard
(basically).

Imagine an orange inside of a bowl. With ownCanvas, this orange will ALWAYS
be either in front of, or behind the bowl, never inside, and that's not
really good behaviour from a good 3d engine :)

-Pete

On Fri, Mar 12, 2010 at 8:41 AM, savagelook <[email protected]>wrote:

> So based on the advanced frustum example I found on infinite turtles
> (http://www.infiniteturtles.co.uk/blog/away3d-23-released), I used a
> combination of ownCanvas and pushback on some adjacent objects to
> resolve the z-order flickering issue I was having while still using
> the basic renderer.  Here's the problem, I have no idea why this
> works.  Can someone explain this to me, or simply point me to an
> existing explanation of how using those two properties will resolve z
> ordering issues?  Also, why wouldn't I do this all the time, or why
> isn't this the default behavior?  Performance?  Something else I'm
> missing?
>



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Actionscript 3.0 Flash 3D Graphics Engine

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