Hi all,
Just uploaded a new version, 1.218, so if you start Prefab, it will be updated:

lots has been done on internals...
here a little list of the stuff I did in this and past 2 updates. (on top of my 
head, I must forget a few more)

- Better culling for mainscene
- fix on 3ds support
- fix on resolving 3ds files textures
- fix on material load causing silent death on Obj and 3ds files load failures
- Unique renaming resetted on overwriting entire scene
- Loading log, now you'll be able debug/see why its not loading! --> under menu 
windows
- Crop issue after rendering using non square maps fixed
- Log reports now failures for images/file loads and also some of othewr 
processes that might go wrong
- Tab order fix interface
- Fix on some texture load issues on dae's and md2's
- Renaming meshes
- User image load to log report
- Added swap renderers basic, intersect and z-sorting for test purposes
- Fixed rescale bug on huge maps
- Fixed white default map applied on meshes if objects loaded was having lots 
of maps.
- Fixed revolving awd files urls for maps on Windows on discs other than C:
- Added  remove double faces at mesh and scene level --> more geometrical 
checks/commands will come
- UI changes (it's just a start)
- Regrouping main windows to 1 only. Properties will be soon merge as well.
- Improved chrome behavior on Windows
- Auto remove loading failure on recent loaded list via file menu
- Drag improvement
- Fix on rescale bumpmap/glowmmap using other sizes than orginal or defined max 
sizes
- Integrity checks also cleans up "line" like triangles

Hope you'll find it a usefull update!

Fabrice

Reply via email to