Hi all, Just uploaded a new version, 1.218, so if you start Prefab, it will be updated:
lots has been done on internals... here a little list of the stuff I did in this and past 2 updates. (on top of my head, I must forget a few more) - Better culling for mainscene - fix on 3ds support - fix on resolving 3ds files textures - fix on material load causing silent death on Obj and 3ds files load failures - Unique renaming resetted on overwriting entire scene - Loading log, now you'll be able debug/see why its not loading! --> under menu windows - Crop issue after rendering using non square maps fixed - Log reports now failures for images/file loads and also some of othewr processes that might go wrong - Tab order fix interface - Fix on some texture load issues on dae's and md2's - Renaming meshes - User image load to log report - Added swap renderers basic, intersect and z-sorting for test purposes - Fixed rescale bug on huge maps - Fixed white default map applied on meshes if objects loaded was having lots of maps. - Fixed revolving awd files urls for maps on Windows on discs other than C: - Added remove double faces at mesh and scene level --> more geometrical checks/commands will come - UI changes (it's just a start) - Regrouping main windows to 1 only. Properties will be soon merge as well. - Improved chrome behavior on Windows - Auto remove loading failure on recent loaded list via file menu - Drag improvement - Fix on rescale bumpmap/glowmmap using other sizes than orginal or defined max sizes - Integrity checks also cleans up "line" like triangles Hope you'll find it a usefull update! Fabrice
