Any plans for a comprehensive guide soon?  Or is there one and I just
missed it?

On Mar 12, 10:37 am, Fabrice3D <[email protected]> wrote:
> Hi all,
> Just uploaded a new version, 1.218, so if you start Prefab, it will be 
> updated:
>
> lots has been done on internals...
> here a little list of the stuff I did in this and past 2 updates. (on top of 
> my head, I must forget a few more)
>
> - Better culling for mainscene
> - fix on 3ds support
> - fix on resolving 3ds files textures
> - fix on material load causing silent death on Obj and 3ds files load failures
> - Unique renaming resetted on overwriting entire scene
> - Loading log, now you'll be able debug/see why its not loading! --> under 
> menu windows
> - Crop issue after rendering using non square maps fixed
> - Log reports now failures for images/file loads and also some of othewr 
> processes that might go wrong
> - Tab order fix interface
> - Fix on some texture load issues on dae's and md2's
> - Renaming meshes
> - User image load to log report
> - Added swap renderers basic, intersect and z-sorting for test purposes
> - Fixed rescale bug on huge maps
> - Fixed white default map applied on meshes if objects loaded was having lots 
> of maps.
> - Fixed revolving awd files urls for maps on Windows on discs other than C:
> - Added  remove double faces at mesh and scene level --> more geometrical 
> checks/commands will come
> - UI changes (it's just a start)
> - Regrouping main windows to 1 only. Properties will be soon merge as well.
> - Improved chrome behavior on Windows
> - Auto remove loading failure on recent loaded list via file menu
> - Drag improvement
> - Fix on rescale bumpmap/glowmmap using other sizes than orginal or defined 
> max sizes
> - Integrity checks also cleans up "line" like triangles
>
> Hope you'll find it a usefull update!
>
> Fabrice

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