Any plans for a comprehensive guide soon? Or is there one and I just missed it?
On Mar 12, 10:37 am, Fabrice3D <[email protected]> wrote: > Hi all, > Just uploaded a new version, 1.218, so if you start Prefab, it will be > updated: > > lots has been done on internals... > here a little list of the stuff I did in this and past 2 updates. (on top of > my head, I must forget a few more) > > - Better culling for mainscene > - fix on 3ds support > - fix on resolving 3ds files textures > - fix on material load causing silent death on Obj and 3ds files load failures > - Unique renaming resetted on overwriting entire scene > - Loading log, now you'll be able debug/see why its not loading! --> under > menu windows > - Crop issue after rendering using non square maps fixed > - Log reports now failures for images/file loads and also some of othewr > processes that might go wrong > - Tab order fix interface > - Fix on some texture load issues on dae's and md2's > - Renaming meshes > - User image load to log report > - Added swap renderers basic, intersect and z-sorting for test purposes > - Fixed rescale bug on huge maps > - Fixed white default map applied on meshes if objects loaded was having lots > of maps. > - Fixed revolving awd files urls for maps on Windows on discs other than C: > - Added remove double faces at mesh and scene level --> more geometrical > checks/commands will come > - UI changes (it's just a start) > - Regrouping main windows to 1 only. Properties will be soon merge as well. > - Improved chrome behavior on Windows > - Auto remove loading failure on recent loaded list via file menu > - Drag improvement > - Fix on rescale bumpmap/glowmmap using other sizes than orginal or defined > max sizes > - Integrity checks also cleans up "line" like triangles > > Hope you'll find it a usefull update! > > Fabrice
