oh yes plenty of plans :))  but time... thats the big issue

but on my defence, if you play a bit you should find your way at least for 
basic use pretty fast.
Plus, i'm ready answer your questions if any...

Fabrice


On Mar 12, 2010, at 5:09 PM, savagelook wrote:

> Any plans for a comprehensive guide soon?  Or is there one and I just
> missed it?
> 
> On Mar 12, 10:37 am, Fabrice3D <[email protected]> wrote:
>> Hi all,
>> Just uploaded a new version, 1.218, so if you start Prefab, it will be 
>> updated:
>> 
>> lots has been done on internals...
>> here a little list of the stuff I did in this and past 2 updates. (on top of 
>> my head, I must forget a few more)
>> 
>> - Better culling for mainscene
>> - fix on 3ds support
>> - fix on resolving 3ds files textures
>> - fix on material load causing silent death on Obj and 3ds files load 
>> failures
>> - Unique renaming resetted on overwriting entire scene
>> - Loading log, now you'll be able debug/see why its not loading! --> under 
>> menu windows
>> - Crop issue after rendering using non square maps fixed
>> - Log reports now failures for images/file loads and also some of othewr 
>> processes that might go wrong
>> - Tab order fix interface
>> - Fix on some texture load issues on dae's and md2's
>> - Renaming meshes
>> - User image load to log report
>> - Added swap renderers basic, intersect and z-sorting for test purposes
>> - Fixed rescale bug on huge maps
>> - Fixed white default map applied on meshes if objects loaded was having 
>> lots of maps.
>> - Fixed revolving awd files urls for maps on Windows on discs other than C:
>> - Added  remove double faces at mesh and scene level --> more geometrical 
>> checks/commands will come
>> - UI changes (it's just a start)
>> - Regrouping main windows to 1 only. Properties will be soon merge as well.
>> - Improved chrome behavior on Windows
>> - Auto remove loading failure on recent loaded list via file menu
>> - Drag improvement
>> - Fix on rescale bumpmap/glowmmap using other sizes than orginal or defined 
>> max sizes
>> - Integrity checks also cleans up "line" like triangles
>> 
>> Hope you'll find it a usefull update!
>> 
>> Fabrice

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