oh yes plenty of plans :)) but time... thats the big issue but on my defence, if you play a bit you should find your way at least for basic use pretty fast. Plus, i'm ready answer your questions if any...
Fabrice On Mar 12, 2010, at 5:09 PM, savagelook wrote: > Any plans for a comprehensive guide soon? Or is there one and I just > missed it? > > On Mar 12, 10:37 am, Fabrice3D <[email protected]> wrote: >> Hi all, >> Just uploaded a new version, 1.218, so if you start Prefab, it will be >> updated: >> >> lots has been done on internals... >> here a little list of the stuff I did in this and past 2 updates. (on top of >> my head, I must forget a few more) >> >> - Better culling for mainscene >> - fix on 3ds support >> - fix on resolving 3ds files textures >> - fix on material load causing silent death on Obj and 3ds files load >> failures >> - Unique renaming resetted on overwriting entire scene >> - Loading log, now you'll be able debug/see why its not loading! --> under >> menu windows >> - Crop issue after rendering using non square maps fixed >> - Log reports now failures for images/file loads and also some of othewr >> processes that might go wrong >> - Tab order fix interface >> - Fix on some texture load issues on dae's and md2's >> - Renaming meshes >> - User image load to log report >> - Added swap renderers basic, intersect and z-sorting for test purposes >> - Fixed rescale bug on huge maps >> - Fixed white default map applied on meshes if objects loaded was having >> lots of maps. >> - Fixed revolving awd files urls for maps on Windows on discs other than C: >> - Added remove double faces at mesh and scene level --> more geometrical >> checks/commands will come >> - UI changes (it's just a start) >> - Regrouping main windows to 1 only. Properties will be soon merge as well. >> - Improved chrome behavior on Windows >> - Auto remove loading failure on recent loaded list via file menu >> - Drag improvement >> - Fix on rescale bumpmap/glowmmap using other sizes than orginal or defined >> max sizes >> - Integrity checks also cleans up "line" like triangles >> >> Hope you'll find it a usefull update! >> >> Fabrice
