This is probably a weird sounding question, but the idea is simple. Basically, I want to make a game where the balls would actually look as realistically round as possible. But I can't afford to spend too much tris on it, as I'm also using the jiglibflash physics engine, and that also takes quite a bit of processing power. AND I'll have quite a lot of balls on the screen at the same time (around 15)
Does anyone know a good method to make balls look realistically round, yet not consuming too much memory? Thank you!
