This is probably a weird sounding question, but the idea is simple.

Basically, I want to make a game where the balls would actually look
as realistically round as possible. But I can't afford to spend too
much tris on it, as I'm also using the jiglibflash physics engine, and
that also takes quite a bit of processing power. AND I'll have quite a
lot of balls on the screen at the same time (around 15)

Does anyone know a good method to make balls look realistically round,
yet not consuming too much memory?

Thank you!

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