So what are the changes in the branch for collada animations?

Phil

On Tue, Mar 16, 2010 at 11:38 AM, Filipe Silvestrim <
[email protected]> wrote:

> Nice!
>
> The version on the branch directory is working really better for my 4k of
> triangles!
> I'm getting 40fps :)
>
> But the merge done with Ken code is acting kind of weird! I'm still getting
> low fps for
> the animations and the animation is not working properly! (maybe because
> I'm loading
> external animations, but... before - in the trunk version - it was at least
> playing without
> no errors!)
>
> Some tip?
>
> Thanks again!
>
> --
> Graciously,
> Filipe Silvestrim
> AUGRS Manager
> Flash Game Developer
> Flash CS4 Professional Certified
> Adobe Certified Instructor
> Personal Blog - ["http://www.filipesilvestrim.com";]
> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com";]
>
>
> On Tue, Mar 16, 2010 at 2:23 PM, katopz <[email protected]> wrote:
>
>> Hey Ken
>>
>> remind me to kill this todo list ;) thx again Ken, i'm almost forgot, sry
>> to take this long
>> i just update your patch to
>> http://away3d.googlecode.com/svn/branches/lite/libs
>> plz do tell me if i miss something there
>>
>> fyi that it'll landing on trunk when everything seem to be stable
>>
>> cheers
>>
>> On 16 March 2010 22:34, Ken Railey <[email protected]> wrote:
>>
>>> Maybe try the patch in this thread if you just want to speed up bone
>>> animation playback:
>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/38327b58246ae973/8f3aad7bac1d601c?lnk=gst&q=ken+collada+animation#8f3aad7bac1d601c
>>>
>>> Also, In general the fewer bones (and weights) you have, the less time it
>>> will take advance your animations.  From your description, however, it
>>> sounds like you may need to reduce the overall complexity of your scene
>>> somewhat if you want real time rendering.
>>>
>>> -Ken
>>>
>>>
>>> On Tue, Mar 16, 2010 at 8:18 AM, Filipe Silvestrim <
>>> [email protected]> wrote:
>>>
>>>> Hello people!
>>>>
>>>> I'm trying to push my project (that is using away3dlite) to a high
>>>> performance,
>>>> but I'm not having so much success on it!
>>>>
>>>> First of all I'm trying to push 4k of polygons on 10 different views (it
>>>> is really
>>>> needed because I have a large scene - 3000x3000 - and my objects 3d are
>>>> in random positions).
>>>>
>>>> All my objects are Collada with animations.
>>>> Without animations being played I got 13fps with BasicRenderer and 22fps
>>>> with FastRenderer (wich is not really good for me because the z-order
>>>> don't
>>>> work for the geometries order).
>>>>
>>>> And now the worst case is when I get all the objects playing
>>>> (BonesAnimator )
>>>> it's animations... even with FastRenderer I got the fps running at 4fps!
>>>>
>>>> So... someone have performance tips for this case?
>>>>
>>>> Really thanks!
>>>>
>>>> --
>>>> Graciously,
>>>> Filipe Silvestrim
>>>> AUGRS Manager
>>>> Flash Game Developer
>>>> Flash CS4 Professional Certified
>>>> Adobe Certified Instructor
>>>> Personal Blog - ["http://www.filipesilvestrim.com";]
>>>> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com";]
>>>>
>>>
>>>
>>
>>
>> --
>> katopz
>> http://www.sleepydesign.com
>>
>>
>


-- 
Phil Harvey
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