@Phil

> So what are the changes in the branch for collada animations?
>
- some bug fix
- some optimize
- useIDAsName set to false, because...
1. it confuse with getChildByName ... so it's must be name not ID i thinking
about add getChildByID there instead in case someone really need it
2. more headache about this ID and name is,,,some plugin export just ID or
name or both same ID and name, even both but diff ID and name! grhhhh

But even doing that my animations enhanced its performance
> from 5 to 9fps!
>
i think you get more speed because of "dirty" and matrix/bitmap caching
there
if nothing move, it's didn't redraw which mean nearly all fps back

Some others tips about performance gain on BonesAnimator?

some more to come, it's working in my lab at present

btw @Filipe plz help me doing this
1. import all this dae to your program
http://away3d.googlecode.com/svn/trunk/fp10/Examples/Collada/bin/assets/Maya8.5/ColladaMaya3.05B/basic
2. export just like that, and send it back to me

i need to do some test for your case, thx

cheers

On 17 March 2010 03:09, Filipe Silvestrim <[email protected]>wrote:

> Sorry,
>
> the problem about the wrong animation was happening because
> I was not setting the attribute useIDAsName (that now starts
> with false) to true.
>
> But even doing that my animations enhanced its performance
> from 5 to 9fps!
>
> Some others tips about performance gain on BonesAnimator?
>
> Thanks again!!!
>
> --
> Graciously,
> Filipe Silvestrim
> AUGRS Manager
> Flash Game Developer
> Flash CS4 Professional Certified
> Adobe Certified Instructor
> Personal Blog - ["http://www.filipesilvestrim.com";]
> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com";]
>
>
> On Tue, Mar 16, 2010 at 4:34 PM, Philip Harvey <[email protected]>wrote:
>
>> So what are the changes in the branch for collada animations?
>>
>> Phil
>>
>>
>> On Tue, Mar 16, 2010 at 11:38 AM, Filipe Silvestrim <
>> [email protected]> wrote:
>>
>>> Nice!
>>>
>>> The version on the branch directory is working really better for my 4k of
>>> triangles!
>>> I'm getting 40fps :)
>>>
>>> But the merge done with Ken code is acting kind of weird! I'm still
>>> getting low fps for
>>> the animations and the animation is not working properly! (maybe because
>>> I'm loading
>>> external animations, but... before - in the trunk version - it was at
>>> least playing without
>>> no errors!)
>>>
>>> Some tip?
>>>
>>> Thanks again!
>>>
>>> --
>>> Graciously,
>>> Filipe Silvestrim
>>> AUGRS Manager
>>> Flash Game Developer
>>> Flash CS4 Professional Certified
>>> Adobe Certified Instructor
>>> Personal Blog - ["http://www.filipesilvestrim.com";]
>>> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com";]
>>>
>>>
>>> On Tue, Mar 16, 2010 at 2:23 PM, katopz <[email protected]> wrote:
>>>
>>>> Hey Ken
>>>>
>>>> remind me to kill this todo list ;) thx again Ken, i'm almost forgot,
>>>> sry to take this long
>>>> i just update your patch to
>>>> http://away3d.googlecode.com/svn/branches/lite/libs
>>>> plz do tell me if i miss something there
>>>>
>>>> fyi that it'll landing on trunk when everything seem to be stable
>>>>
>>>> cheers
>>>>
>>>> On 16 March 2010 22:34, Ken Railey <[email protected]> wrote:
>>>>
>>>>> Maybe try the patch in this thread if you just want to speed up bone
>>>>> animation playback:
>>>>> http://groups.google.com/group/away3d-dev/browse_thread/thread/38327b58246ae973/8f3aad7bac1d601c?lnk=gst&q=ken+collada+animation#8f3aad7bac1d601c
>>>>>
>>>>> Also, In general the fewer bones (and weights) you have, the less time
>>>>> it will take advance your animations.  From your description, however, it
>>>>> sounds like you may need to reduce the overall complexity of your scene
>>>>> somewhat if you want real time rendering.
>>>>>
>>>>> -Ken
>>>>>
>>>>>
>>>>> On Tue, Mar 16, 2010 at 8:18 AM, Filipe Silvestrim <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hello people!
>>>>>>
>>>>>> I'm trying to push my project (that is using away3dlite) to a high
>>>>>> performance,
>>>>>> but I'm not having so much success on it!
>>>>>>
>>>>>> First of all I'm trying to push 4k of polygons on 10 different views
>>>>>> (it is really
>>>>>> needed because I have a large scene - 3000x3000 - and my objects 3d
>>>>>> are
>>>>>> in random positions).
>>>>>>
>>>>>> All my objects are Collada with animations.
>>>>>> Without animations being played I got 13fps with BasicRenderer and
>>>>>> 22fps
>>>>>> with FastRenderer (wich is not really good for me because the z-order
>>>>>> don't
>>>>>> work for the geometries order).
>>>>>>
>>>>>> And now the worst case is when I get all the objects playing
>>>>>> (BonesAnimator )
>>>>>> it's animations... even with FastRenderer I got the fps running at
>>>>>> 4fps!
>>>>>>
>>>>>> So... someone have performance tips for this case?
>>>>>>
>>>>>> Really thanks!
>>>>>>
>>>>>> --
>>>>>> Graciously,
>>>>>> Filipe Silvestrim
>>>>>> AUGRS Manager
>>>>>> Flash Game Developer
>>>>>> Flash CS4 Professional Certified
>>>>>> Adobe Certified Instructor
>>>>>> Personal Blog - ["http://www.filipesilvestrim.com";]
>>>>>> Adobe User Group Rio Grande do Sul, Brazil - ["http://www.augrs.com";]
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> katopz
>>>> http://www.sleepydesign.com
>>>>
>>>>
>>>
>>
>>
>> --
>> Phil Harvey
>> [email protected]
>> AIM: filrv
>> ICQ: 354535
>> GTalk: [email protected]
>>
>
>


-- 
katopz
http://www.sleepydesign.com

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