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Thanks Fabrice3D This is working perfect. But Now I have another problem: How can i know from which side of a cube I get the uv coordinates. I can get the whole object as this: private function mouseMove(event:MouseEvent3D):void { var obj:Object3D = event.object var h:Number = event.uv.u var v:Number = (1-event.uv.v) } THANKS jens Fabrice3D a écrit : explore the MouseEvent3D in your listener function coordinates in space are returned and the uvs are stored in (on top of my head) facevo reffer to doc for detailsFabrice On Mar 9, 2010, at 11:16 AM, jens lofberg wrote: |
- [away3d] Get mouse coordininates on texture jens lofberg
- Re: [away3d] Get mouse coordininates on texture Fabrice3D
- Re: [away3d] Get mouse coordininates on texture jens lofberg
