Thanks Fabrice3D
This is working perfect. But Now I have another problem:
How can i know from which side of a cube I get the uv coordinates.

I can get the whole object as this:
private function mouseMove(event:MouseEvent3D):void {
            var obj:Object3D = event.object
            var h:Number = event.uv.u
            var v:Number = (1-event.uv.v)
}

THANKS
jens

Fabrice3D a écrit :
explore the MouseEvent3D in your listener function

coordinates in space are returned and the uvs are stored in (on top of my head) facevo
reffer to doc for details

Fabrice

On Mar 9, 2010, at 11:16 AM, jens lofberg wrote:

  
Hi
Does anybody know away of getting the mouse coordinates in the texture (2d) on a plane (3d) when you click on it?

THANKS
jens lofberg, Cubedesigners
    


  

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