bingo :))
On Mar 18, 2010, at 2:25 PM, jens lofberg wrote:
> I found the solution:
> private function mouseMove(event:MouseEvent3D):void {
> if (event.material == _myCubeSideMaterial) {
> var obj:Object3D = event.object
> var h:Number = event.uv.u
> var v:Number = (1-event.uv.v)
> }
> }
>
> jens
>
> jens lofberg a écrit :
>>
>> Thanks Fabrice3D
>> This is working perfect. But Now I have another problem:
>> How can i know from which side of a cube I get the uv coordinates.
>>
>> I can get the whole object as this:
>> private function mouseMove(event:MouseEvent3D):void {
>> var obj:Object3D = event.object
>> var h:Number = event.uv.u
>> var v:Number = (1-event.uv.v)
>> }
>>
>> THANKS
>> jens
>>
>> Fabrice3D a écrit :
>>>
>>> explore the MouseEvent3D in your listener function
>>>
>>> coordinates in space are returned and the uvs are stored in (on top of my
>>> head) facevo
>>> reffer to doc for details
>>>
>>> Fabrice
>>>
>>> On Mar 9, 2010, at 11:16 AM, jens lofberg wrote:
>>>
>>>
>>>> Hi
>>>> Does anybody know away of getting the mouse coordinates in the texture
>>>> (2d) on a plane (3d) when you click on it?
>>>>
>>>> THANKS
>>>> jens lofberg, Cubedesigners
>>>>
>>>
>>>
>>>
>>
>