well, if you say on cube, left side material = leftmaterial

on mouseEvent3D function 
just test like
if e.facevo.material == leftmaterial
        trace("its left! yeah!");

fabrice
On Mar 18, 2010, at 1:28 PM, jens lofberg wrote:

> Thanks Fabrice3D
> This is working perfect. But Now I have another problem:
> How can i know from which side of a cube I get the uv coordinates.
> 
> I can get the whole object as this:
> private function mouseMove(event:MouseEvent3D):void {
>             var obj:Object3D = event.object
>             var h:Number = event.uv.u
>             var v:Number = (1-event.uv.v)
> }
> 
> THANKS
> jens
> 
> Fabrice3D a écrit :
>> 
>> explore the MouseEvent3D in your listener function
>> 
>> coordinates in space are returned and the uvs are stored in (on top of my 
>> head) facevo
>> reffer to doc for details
>> 
>> Fabrice
>> 
>> On Mar 9, 2010, at 11:16 AM, jens lofberg wrote:
>> 
>>   
>>> Hi
>>> Does anybody know away of getting the mouse coordinates in the texture (2d) 
>>> on a plane (3d) when you click on it?
>>> 
>>> THANKS
>>> jens lofberg, Cubedesigners
>>>     
>> 
>> 
>>   
> 

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