Both require flash player 10, but away3dlite has significantly better
performance (and smaller file size), and Away3D 3.4 has a lot more
features.  I have a few questions.

Away3DLite makes use of native 3D transforms. (True/False)
Away3D 3.4 makes use of native 3D transforms. (True/False)
Some features of Away3D 3.4 are implemented in a way that's
incompatible with native 3D transforms. (True/False)
Some features of Away3D 3.4 are inherently incompatible with native 3D
transforms. (True/False)

What I'm getting at is, would it be possible to increase the
performance of Away3D 3.4 by refactoring some of the feature
implementations to use native 3D transforms?  Or alternately, would it
be possible to keep the high performance of Away3DLite while adding
the feature set of Away3D 3.4 (call it Away3DMax :) )?

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