Well... to get to the point, I need to know a solution to converting the Away3D coordinates to Away3D Lite while keeping it in the same spot.
I recently converted my game from Away3D to Away3DLite, with MANY problems in the process, and this is one of the last of them (hopefully). Basically, my cameras were perfect in Away3D, but are all screwing up in Away3DLite, resulting in me mostly seeing blank screen instead of the objects due to wrong positioning. But I heard something about the Away3DLite inversed view issue, where they use different coordinate systems. I tried looking around, but I can't seem to find a proper solution which will not involve me having to redo all my coordinates. Is there something I can do to change the coordinate system back to Away3D? Like, inverse the scene or something. Or a snippet of code which can convert Away3D coordinates to Away3D Lite. Please help! This problem just appeared, and I have only a few hours to my deadline! I'll be working to look for solutions on my end as well... To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
