Well... to get to the point, I need to know a solution to converting
the Away3D coordinates to Away3D Lite while keeping it in the same
spot.

I recently converted my game from Away3D to Away3DLite, with MANY
problems in the process, and this is one of the last of them
(hopefully).

Basically, my cameras were perfect in Away3D, but are all screwing up
in Away3DLite, resulting in me mostly seeing blank screen instead of
the objects due to wrong positioning.

But I heard something about the Away3DLite inversed view issue, where
they use different coordinate systems. I tried looking around, but I
can't seem to find a proper solution which will not involve me having
to redo all my coordinates.

Is there something I can do to change the coordinate system back to
Away3D? Like, inverse the scene or something. Or a snippet of code
which can convert Away3D coordinates to Away3D Lite.

Please help! This problem just appeared, and I have only a few hours
to my deadline! I'll be working to look for solutions on my end as
well...

To unsubscribe from this group, send email to 
away3d-dev+unsubscribegooglegroups.com or reply to this email with the words 
"REMOVE ME" as the subject.

Reply via email to