Sorry, but i can't understand. I'm watched this
http://blip.tv/file/1303669tutorial, and as i understanding in both
systems positive Y is on top. But
in Away3dLite I'm getting positive Y on bottom, and negative Y on top. In
basic Away3d i'm getting positive Y on top and i think it's normal.

2010/3/21 Fabrice3D <[email protected]>

> That's because Away was developped left handed, and when the player 10 was
> released, turns out it was more like righthanded.
> It is possible Away might get this properties as well in the future...
>
> Fabrice
>
> On Mar 20, 2010, at 10:20 PM, Vadim wrote:
>
> > Hello. I'm starting to learn Away3d but can't understand, why
> > Away3dLite has inverted y axis. It's very strange, because in original
> > Away3d all works really well.
> >
> > This is my sample code:
> >
> > package
> > {
> >       import away3dlite.containers.View3D
> >       import away3dlite.primitives.Cube6;
> >       import away3dlite.cameras.Camera3D;
> >
> >       import flash.display.Sprite;
> >
> >       [SWF(width="500", height="400", frameRate="60",
> > backgroundColor="#FFFFFF")]
> >       public class AwayLiteCube extends Sprite
> >       {
> >               public function AwayLiteCube()
> >               {
> >                       // create a viewport
> >                       var view:View3D = new View3D();
> >                       view.x = 250;
> >                       view.y = 200;
> >
> >                       var camera:Camera3D = new Camera3D;
> >                       camera.x = 0;
> >                       camera.y = 0;
> >                       view.camera = camera;
> >                       addChild(view);
> >                       camera.z = -300;
> >
> >                       var cube:Cube6 = new Cube6();
> >                       cube.scaleX = 0.1;
> >                       cube.scaleY = 0.1;
> >                       cube.scaleZ = 0.1;
> >                       cube.y = 20;
> >                       cube.x = 0;
> >
> >                       view.scene.addChild(cube);
> >
> >                       view.render();
> >               }
> >       }
> > }
> >
> > I think this code must move cube to the top of the view, but it's move
> > it to the bottom. If i using original Away3d libs- all works fine and
> > this code moves object to the top.
> >
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>



-- 
Best regards, Vadim Smakhtin.

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