Also, i can't understand how negative scaling of models can help invert global Y axis.
http://i44.tinypic.com/2gv7rxz.png This is screen of coordinate system thats i getting by this code: package { import away3dlite.containers.View3D import away3dlite.primitives.Cube6; import away3dlite.cameras.Camera3D; import flash.display.Sprite; [SWF(width="500", height="400", frameRate="60", backgroundColor="#FFFFFF")] public class AwayLiteCube extends Sprite { public function AwayLiteCube() { // create a viewport var view:View3D = new View3D(); view.x = 250; view.y = 200; var camera:Camera3D = new Camera3D; camera.x = 0; camera.y = 0; view.camera = camera; addChild(view); camera.z = -300; var cube:Cube6 = new Cube6(); cube.scaleX = 0.1; cube.scaleY = 0.1; cube.scaleZ = 0.1; cube.y = 50; cube.x = 0; view.scene.addChild(cube); view.render(); } } } As you can see, cube is placed under the x axis, but it's have +60 Y coordinate. But event in Prefab if i place cube at +60 Y it's must be over the X axis. So i think it's look like a bug or my mistake/ misunderstanding. To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
