Hi,

We have a problem with the rotation of the bones on the global
coordinate system. To illustrate this, I uploaded the files -
http://groups.google.com/group/away3d-dev/web/AngleCheck.swf and full
source http://groups.google.com/group/away3d-dev/web/AngleCheck.rar.
In this example I'm trying to rotate the humerus in the axis X,
changing the values of jointRotation.X.
However, visually it is evident that the bone is not rotated correctly
Please, help with what to do to get the correct rotation of the bones
on the global coordinate system?

Thanks.

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