Hi, We have a problem with the rotation of the bones on the global coordinate system. To illustrate this, I uploaded the files - http://groups.google.com/group/away3d-dev/web/AngleCheck.swf and full source http://groups.google.com/group/away3d-dev/web/AngleCheck.rar. In this example I'm trying to rotate the humerus in the axis X, changing the values of jointRotation.X. However, visually it is evident that the bone is not rotated correctly Please, help with what to do to get the correct rotation of the bones on the global coordinate system?
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