> > Ideally, I dream of finding a way to rotate the bone in the code, so > that the result was the same as rotate it in the editor (in my case - > Blender). Is this possible? >
it should be. can you try uploading your problem model again - would be good to see what is going wrong with the rotations cheers Rob On Wed, Mar 24, 2010 at 12:43 AM, tarwin <[email protected]> wrote: > I think you're going to need one of the actual developers to answer > this one, but I think it might be a little more complex than just > rotating the bone. I think (just a guess sorry) that there's a bunch > of other transforms that need updating as well, which might be handled > by the BonesAnimator class. Maybe? Dev comment? > > On Mar 23, 6:23 am, "SGP.Den" <[email protected]> wrote: > > Hm... Perhaps the problems with access to the uploaded files? > > In any case, here's what I had in mind > > > > // load model --------------------------------- > > var material:BitmapMaterial= new > > BitmapMaterial(Cast.bitmap(hingeBitmapSrc)); > > this.container=Collada.parse(hingeModelSrc, {material:material}); > > this.container.scale(5); > > this.view.scene.addChild(this.container); > > > > // select some bone for testing > > // try to rotate it > > bone.jointRotationX+=angle > > // or > > bone.rotationX+=angle > > > > I understand that bone.jointRotationX should rotate the bone > > considering the transformation of the parent bone, but visually I'm > > getting some kind of nonsense. > > Ideally, I dream of finding a way to rotate the bone in the code, so > > that the result was the same as rotate it in the editor (in my case - > > Blender). Is this possible? > > To unsubscribe from this group, send email to away3d-dev+ > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > ME" as the subject. > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
