Hm... Perhaps the problems with access to the uploaded files?
In any case, here's what I had in mind
// load model ---------------------------------
var material:BitmapMaterial= new
BitmapMaterial(Cast.bitmap(hingeBitmapSrc));
this.container=Collada.parse(hingeModelSrc, {material:material});
this.container.scale(5);
this.view.scene.addChild(this.container);
// select some bone for testing
// try to rotate it
bone.jointRotationX+=angle
// or
bone.rotationX+=angle
I understand that bone.jointRotationX should rotate the bone
considering the transformation of the parent bone, but visually I'm
getting some kind of nonsense.
Ideally, I dream of finding a way to rotate the bone in the code, so
that the result was the same as rotate it in the editor (in my case -
Blender). Is this possible?
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