Well, I have had pretty decent luck with the following tools:

* Flex SDK for building.
* Collada format for meshes.
* The Feeling Software Collada plugin, for both Maya and Max.  The included
parsers/exporters for either tool are pretty finicky and don't work all that
well.  I have used Blender and it's Collada exporter with some success in
the past as well so you may want to try that, YMMV.

I don't normally spontaneously post emails about how a given tool works as
expected, and suspect that is the case for most people.  That is likely why
you mostly see problems on the list instead of success stories :)

In any case, good luck.

-Ken


On Mon, Mar 22, 2010 at 2:50 PM, valeriuscrowe <[email protected]>wrote:

> Maybe I should ask a different question.  Does anyone here have a
> pipeline that is working well for them?  I'm seeing a lot of posting
> about problems, but precious few on working techniques.
>
>
> On Mar 20, 3:48 pm, valeriuscrowe <[email protected]> wrote:
> > I'm asking for input on what is working for people here:
> >
> > * Modeling/Animation: 3DS Max?  Blender?  Maya?  Milkshape?  Something
> > else?
> > * Import format: Collada?  MD2?  OBJ?  Something else?
> > * IDE: Flash?  FlashDevelop?  Flex?  Something else?
> >
> > The reason that I'm asking is that I'm trying to get started in Away3D
> > after developing in Flash/AS, 3DS Max, and Shockwave3D.  One of the
> > big problems that I had to solve when I started with Shockwave3D was
> > choosing and setting up the right pipeline, and it ended up costing me
> > a lot of time and effort to get it right.  BTW, that ended up being
> > 3DS Max and Director 11.5.
> >
> > So this time, as I climb this curve yet again, I'm asking for
> > directions.  What works for you?
> >
> > thanks,
> >
> > Robert
>
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