this is a easy one: you have an unvalid embed. if you are on flash develop, you might need add a slash for the default "images/" url
or this means you do not have the images folder located next to the awd file or you have renamed. You can pass a custompath to awddata if this is the case Fabrice On Mar 26, 2010, at 10:02 AM, Novora wrote: > Well, I decided to try another possibilty, by using PreFab to generate > the AS3 file instead of Blender, and now I have a new problem... I > hope someone can give me a suggestion, because this seems like it > would be very easy to fix, although I don't know how to... > > I saved my blender file as an .obj, loaded it up in PreFab, did some > minor modifications like adding light and materials, and proceeded to > export it. > > Did up the new paths and extractions, and tried running it. > > And I got this error: > > TypeError: Error #1009: Cannot access a property or method of a null > object reference. > at PoolTable4/applyMaterialToMesh() > at PoolTable4/buildMaterials() > at PoolTable4() > at DPOOL::Main2() > > I then tried tracing meshes[i] in the applyMaterialToMesh() bit, and > got a null. > > Played around with the path names, nothing happened... > > So.. Does anyone have any idea what I missed? Perhaps a possible error > that I didn't notice, or something with naming, or the engine > itself... > > I'm sorry for posting so much, and bothering you people who also have > your own work, but I'm seriously pressed for time, and I desperately > need to solve this stupid models problem that is the CRUX of all the > problems. This is hopefully the way out. > > To unsubscribe from this group, send email to > away3d-dev+unsubscribegooglegroups.com or reply to this email with the words > "REMOVE ME" as the subject. To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
