this is a easy one:
you have an unvalid embed.

if you are on flash develop, you might need add a slash for the default 
"images/" url

or this means you do not have the images folder located next to the awd file
or you have renamed. You can pass a custompath to awddata if this is the case

Fabrice

On Mar 26, 2010, at 10:02 AM, Novora wrote:

> Well, I decided to try another possibilty, by using PreFab to generate
> the AS3 file instead of Blender, and now I have a new problem... I
> hope someone can give me a suggestion, because this seems like it
> would be very easy to fix, although I don't know how to...
> 
> I saved my blender file as an .obj, loaded it up in PreFab, did some
> minor modifications like adding light and materials, and proceeded to
> export it.
> 
> Did up the new paths and extractions, and tried running it.
> 
> And I got this error:
> 
> TypeError: Error #1009: Cannot access a property or method of a null
> object reference.
>       at PoolTable4/applyMaterialToMesh()
>       at PoolTable4/buildMaterials()
>       at PoolTable4()
>       at DPOOL::Main2()
> 
> I then tried tracing meshes[i] in the applyMaterialToMesh() bit, and
> got a null.
> 
> Played around with the path names, nothing happened...
> 
> So.. Does anyone have any idea what I missed? Perhaps a possible error
> that I didn't notice, or something with naming, or the engine
> itself...
> 
> I'm sorry for posting so much, and bothering you people who also have
> your own work, but I'm seriously pressed for time, and I desperately
> need to solve this stupid models problem that is the CRUX of all the
> problems. This is hopefully the way out.
> 
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