wait... just wonder... are you using F9 and CS3? if not what are your settings? This is if you are 100% sure urls are correct relative to swf a typical embed failure.
Fabrice On Mar 28, 2010, at 9:06 PM, Novora wrote: > Thanks for the help Fabrice3D, but I just found the most weirdest way > of temporarily solving it... > > Well, looking carefully at what you said, and what the error said, I > decided to try something tremendously stupid, go into the .as file > itself, and disable the source of the problem, buildMaterials(); > > I commented that bit out in the initialization part, and... > > It worked. > > Well, without materials of course. > > But it worked. > > So I'll be using this method until I find a solution... Thanks for the > help once again! > > To those who encounter the same problem, you could do what I do for > now... > > Disable buildMaterials(); > > On Mar 28, 10:13 pm, Fabrice3D <[email protected]> wrote: >> Its pretty straight forward. You pass a classname + opt packagename in >> Prefab. >> You export. Prefab makes an envelop package just to prevent >> overwritings. Move the content of this export: as class+image at >> location you want. That would be if you do not have set a package >> name, next to your fla. If you have, that would be in this package. >> >> Make also sure that you set the package path into your editor if >> necessary. >> >> In your project, import that class and addChild it or addChild from >> the object.meshes array. >> >> Then render the scene. >> >> If you get errors, like previous ones, its because of unvalid embeds, >> say the file not found warning of embef tag. If you can compile with >> no error. And you have addChilded ( trace obj position would give you >> a valid number3d in trace) if you then see nothing, just make sure >> your camera looks at it. >> >> I use, like many, these as3 outputs on dayly base, so I'm pretty sure >> you have something different/missing compared to the explainations >> above... >> >> Fabrice >> Sent from an iPhone without Flash >> >> On Mar 28, 2010, at 8:58, Novora <[email protected]> wrote: >> >> >> >>> Well... I tried all those methods... But for some reason, they didn't >>> work... >> >>> The only method which didn't produce any error at all was me renaming >>> the .as file of the model itself. >> >>> And I can't find it on the scene... >> >>> On Mar 26, 5:13 pm, Fabrice3D <[email protected]> wrote: >>>> this is a easy one: >>>> you have an unvalid embed. >> >>>> if you are on flash develop, you might need add a slash for the >>>> default "images/" url >> >>>> or this means you do not have the images folder located next to the >>>> awd file >>>> or you have renamed. You can pass a custompath to awddata if this >>>> is the case >> >>>> Fabrice >> >>>> On Mar 26, 2010, at 10:02 AM, Novora wrote: >> >>>>> Well, I decided to try another possibilty, by using PreFab to >>>>> generate >>>>> the AS3 file instead of Blender, and now I have a new problem... I >>>>> hope someone can give me a suggestion, because this seems like it >>>>> would be very easy to fix, although I don't know how to... >> >>>>> I saved my blender file as an .obj, loaded it up in PreFab, did some >>>>> minor modifications like adding light and materials, and proceeded >>>>> to >>>>> export it. >> >>>>> Did up the new paths and extractions, and tried running it. >> >>>>> And I got this error: >> >>>>> TypeError: Error #1009: Cannot access a property or method of a null >>>>> object reference. >>>>> at PoolTable4/applyMaterialToMesh() >>>>> at PoolTable4/buildMaterials() >>>>> at PoolTable4() >>>>> at DPOOL::Main2() >> >>>>> I then tried tracing meshes[i] in the applyMaterialToMesh() bit, and >>>>> got a null. >> >>>>> Played around with the path names, nothing happened... >> >>>>> So.. Does anyone have any idea what I missed? Perhaps a possible >>>>> error >>>>> that I didn't notice, or something with naming, or the engine >>>>> itself... >> >>>>> I'm sorry for posting so much, and bothering you people who also >>>>> have >>>>> your own work, but I'm seriously pressed for time, and I desperately >>>>> need to solve this stupid models problem that is the CRUX of all the >>>>> problems. This is hopefully the way out. >> >>>>> To unsubscribe from this group, send email to away3d-dev >>>>> +unsubscribegooglegroups.com or reply to this email with the words >>>>> "REMOVE ME" as the subject. >> >>> To unsubscribe from this group, send email to away3d-dev >>> +unsubscribegooglegroups.com or reply to this email with the words >>> "REMOVE ME" as the subject. > > To unsubscribe from this group, send email to > away3d-dev+unsubscribegooglegroups.com or reply to this email with the words > "REMOVE ME" as the subject. To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
