Flash Player 10, and CS4. I'll do a test on that later once I get the main work done, that is a possible problem (although I did test out alot of possible file URLs while trying to make it work, and none of them worked...)
On Mar 29, 3:46 am, Fabrice3D <[email protected]> wrote: > wait... just wonder... are you using F9 and CS3? > > if not what are your settings? This is if you are 100% sure urls are correct > relative to swf > a typical embed failure. > > Fabrice > > On Mar 28, 2010, at 9:06 PM, Novora wrote: > > > Thanks for the help Fabrice3D, but I just found the most weirdest way > > of temporarily solving it... > > > Well, looking carefully at what you said, and what the error said, I > > decided to try something tremendously stupid, go into the .as file > > itself, and disable the source of the problem, buildMaterials(); > > > I commented that bit out in the initialization part, and... > > > It worked. > > > Well, without materials of course. > > > But it worked. > > > So I'll be using this method until I find a solution... Thanks for the > > help once again! > > > To those who encounter the same problem, you could do what I do for > > now... > > > Disable buildMaterials(); > > > On Mar 28, 10:13 pm, Fabrice3D <[email protected]> wrote: > >> Its pretty straight forward. You pass a classname + opt packagename in > >> Prefab. > >> You export. Prefab makes an envelop package just to prevent > >> overwritings. Move the content of this export: as class+image at > >> location you want. That would be if you do not have set a package > >> name, next to your fla. If you have, that would be in this package. > > >> Make also sure that you set the package path into your editor if > >> necessary. > > >> In your project, import that class and addChild it or addChild from > >> the object.meshes array. > > >> Then render the scene. > > >> If you get errors, like previous ones, its because of unvalid embeds, > >> say the file not found warning of embef tag. If you can compile with > >> no error. And you have addChilded ( trace obj position would give you > >> a valid number3d in trace) if you then see nothing, just make sure > >> your camera looks at it. > > >> I use, like many, these as3 outputs on dayly base, so I'm pretty sure > >> you have something different/missing compared to the explainations > >> above... > > >> Fabrice > >> Sent from an iPhone without Flash > > >> On Mar 28, 2010, at 8:58, Novora <[email protected]> wrote: > > >>> Well... I tried all those methods... But for some reason, they didn't > >>> work... > > >>> The only method which didn't produce any error at all was me renaming > >>> the .as file of the model itself. > > >>> And I can't find it on the scene... > > >>> On Mar 26, 5:13 pm, Fabrice3D <[email protected]> wrote: > >>>> this is a easy one: > >>>> you have an unvalid embed. > > >>>> if you are on flash develop, you might need add a slash for the > >>>> default "images/" url > > >>>> or this means you do not have the images folder located next to the > >>>> awd file > >>>> or you have renamed. You can pass a custompath to awddata if this > >>>> is the case > > >>>> Fabrice > > >>>> On Mar 26, 2010, at 10:02 AM, Novora wrote: > > >>>>> Well, I decided to try another possibilty, by using PreFab to > >>>>> generate > >>>>> the AS3 file instead of Blender, and now I have a new problem... I > >>>>> hope someone can give me a suggestion, because this seems like it > >>>>> would be very easy to fix, although I don't know how to... > > >>>>> I saved my blender file as an .obj, loaded it up in PreFab, did some > >>>>> minor modifications like adding light and materials, and proceeded > >>>>> to > >>>>> export it. > > >>>>> Did up the new paths and extractions, and tried running it. > > >>>>> And I got this error: > > >>>>> TypeError: Error #1009: Cannot access a property or method of a null > >>>>> object reference. > >>>>> at PoolTable4/applyMaterialToMesh() > >>>>> at PoolTable4/buildMaterials() > >>>>> at PoolTable4() > >>>>> at DPOOL::Main2() > > >>>>> I then tried tracing meshes[i] in the applyMaterialToMesh() bit, and > >>>>> got a null. > > >>>>> Played around with the path names, nothing happened... > > >>>>> So.. Does anyone have any idea what I missed? Perhaps a possible > >>>>> error > >>>>> that I didn't notice, or something with naming, or the engine > >>>>> itself... > > >>>>> I'm sorry for posting so much, and bothering you people who also > >>>>> have > >>>>> your own work, but I'm seriously pressed for time, and I desperately > >>>>> need to solve this stupid models problem that is the CRUX of all the > >>>>> problems. This is hopefully the way out. > > >>>>> To unsubscribe from this group, send email to away3d-dev > >>>>> +unsubscribegooglegroups.com or reply to this email with the words > >>>>> "REMOVE ME" as the subject. > > >>> To unsubscribe from this group, send email to away3d-dev > >>> +unsubscribegooglegroups.com or reply to this email with the words > >>> "REMOVE ME" as the subject. > > > To unsubscribe from this group, send email to > > away3d-dev+unsubscribegooglegroups.com or reply to this email with the > > words "REMOVE ME" as the subject. 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