I use OpenCollada with Maya. It might work great with Max as well ... I
just need to make sure the export has triangulation on, and it helps to
make sure my object's textures are only single-sided


On Sat, 27 Mar 2010 19:45:29 -0600, valeriuscrowe
<[email protected]> wrote:

Based on a recent discussion here I've begun experimenting with
creating an Away3D pipeline based on 3ds Max and using ColladaMax to
export to Away3d.  However I'm running into issues that are making me
wonder about the viability of this approach.

I downloaded the trial of 3ds Max (which is still 2010 but they're
close to release of 2011) and went to install the latest version of
ColladaMax, and discovered that the most recent version of 3ds Max
that it support is 2009.  Fortunately the source code is also
available for ColladaMax:

http://colladamaya.svn.sourceforge.net/viewvc/colladamaya/trunk/

Unfortunately, I could not get it to build.  It's missing several .h
files.  Even if I could have built it, I don't know if it would work
with 2010.

Anyone have any ideas of where to go from here?  It really seems like
Away3D needs some good, solid, well defined pipelines for getting 3D
into Away3D, and supporting mesh, materials, and animation from real
3D tools like Max.  I was hoping this one would work, but now I'm
having doubts.

Robert

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