Whats going on here is that 3ds max don't give a shit about collada because it is an open standard. ;) sounds like the collada team are trying to catch up, but as is so often the case, they can only code so fast!
i would carry on checking the sourceforge link for updates, and revert your max version to 2009 in the meantime, if possible cheers Rob On Sun, Mar 28, 2010 at 2:45 AM, valeriuscrowe <[email protected]>wrote: > Based on a recent discussion here I've begun experimenting with > creating an Away3D pipeline based on 3ds Max and using ColladaMax to > export to Away3d. However I'm running into issues that are making me > wonder about the viability of this approach. > > I downloaded the trial of 3ds Max (which is still 2010 but they're > close to release of 2011) and went to install the latest version of > ColladaMax, and discovered that the most recent version of 3ds Max > that it support is 2009. Fortunately the source code is also > available for ColladaMax: > > http://colladamaya.svn.sourceforge.net/viewvc/colladamaya/trunk/ > > Unfortunately, I could not get it to build. It's missing several .h > files. Even if I could have built it, I don't know if it would work > with 2010. > > Anyone have any ideas of where to go from here? It really seems like > Away3D needs some good, solid, well defined pipelines for getting 3D > into Away3D, and supporting mesh, materials, and animation from real > 3D tools like Max. I was hoping this one would work, but now I'm > having doubts. > > Robert > > To unsubscribe from this group, send email to away3d-dev+ > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > ME" as the subject. > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com To unsubscribe from this group, send email to away3d-dev+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
