Sorry, when I said "frustum clipping" I wanted to say "frustum culling"
El 4 de abril de 2010 03:01, Diego Ponce de León <[email protected]>escribió: > The same in my case. I´m "guessing" what outside of clipping rectangle. But > nothing generic. > > I realized that frustrum clipping is based on remove "from rendering" the > objects outside of the clipping rectangle (correct me if I´m wrong). But the > objects keeps still on memory. > For example, I did a gallery with tons of pictures. The only way to make it > fast was making a custom Dispose() and Draw() methods in thouse objects, > because they were based on bitmap textures. > Of course the Dispose() method has to be called when leaving the clipping > rectangle and Draw() before entering it. I made it work checking the > movement ant positions of the objects and calculating when they were going > to enter/leave, but it´s a hard task. > > So, for me, it would be enough to know when to call Dispose() and/or > Draw(). I don´t know if it´s posible to do that in a generic way, but it > would be very powerfull in terms of performance. > > Away3D team: Am I trying to guess anything obvious? Is it posible? > > 2010/4/4 Moley <[email protected]> > > My code isnt really generic (im still testing best methods) but if i >> can up with something worth sharing Ill be sure to post it ! >> >> >> >> On Apr 4, 2:15 am, Diego Ponce de León <[email protected]> wrote: >> > I tried renderer.cullObjects = true but it had some issues for me. So I >> did >> > the same you did. Adding and removing manually. >> > >> > Can you share the code that checks if an object is outside of clipping >> > rectangle? >> > >> > It´s been kind of hard for me to guess that and still don´t like the >> result. >> > >> > 2010/4/3 Moley <[email protected]> >> > >> > >> > >> > >> > >> > > Ended up removing from scene and adding them manually - works a >> > > charm ;) >> > >> > > On Apr 3, 7:34 pm, Moley <[email protected]> wrote: >> > > > Hello >> > >> > > > I have a seen with 20000+ faces in it, however only 400-500 are in >> the >> > > > visible area. (rectangleClipping) >> > >> > > > Whats the best way to go about telling away3d lite not to render the >> > > > others? >> > >> > > -- >> > > To unsubscribe, reply using "remove me" as the subject. >> > >> > -- >> > Diego Ponce de León >> > >> > http://www.xleon.nethttp://www.xinterface.nethttp:// >> twitter.com/diegoxleon >> > > > > -- > Diego Ponce de León > > http://www.xleon.net > http://www.xinterface.net > http://twitter.com/diegoxleon > -- Diego Ponce de León http://www.xleon.net http://www.xinterface.net http://twitter.com/diegoxleon
