Sorry, when I said "frustum clipping" I wanted to say "frustum culling"

El 4 de abril de 2010 03:01, Diego Ponce de León <[email protected]>escribió:

> The same in my case. I´m "guessing" what outside of clipping rectangle. But
> nothing generic.
>
> I realized that frustrum clipping is based on remove "from rendering" the
> objects outside of the clipping rectangle (correct me if I´m wrong). But the
> objects keeps still on memory.
> For example, I did a gallery with tons of pictures. The only way to make it
> fast was making a custom Dispose() and Draw() methods in thouse objects,
> because they were based on bitmap textures.
> Of course the Dispose() method has to be called when leaving the clipping
> rectangle and Draw() before entering it. I made it work checking the
> movement ant positions of the objects and calculating when they were going
> to enter/leave, but it´s a hard task.
>
> So, for me, it would be enough to know when to call Dispose() and/or
> Draw(). I don´t know if it´s posible to do that in a generic way, but it
> would be very powerfull in terms of performance.
>
> Away3D team: Am I trying to guess anything obvious? Is it posible?
>
> 2010/4/4 Moley <[email protected]>
>
> My code isnt really generic (im still testing best methods) but if i
>> can up with something worth sharing Ill be sure to post it !
>>
>>
>>
>> On Apr 4, 2:15 am, Diego Ponce de León <[email protected]> wrote:
>> > I tried renderer.cullObjects = true but it had some issues for me. So I
>> did
>> > the same you did. Adding and removing manually.
>> >
>> > Can you share the code that checks if an object is outside of clipping
>> > rectangle?
>> >
>> > It´s been kind of hard for me to guess that and still don´t like the
>> result.
>> >
>> > 2010/4/3 Moley <[email protected]>
>> >
>> >
>> >
>> >
>> >
>> > > Ended up removing from scene and adding them manually - works a
>> > > charm ;)
>> >
>> > > On Apr 3, 7:34 pm, Moley <[email protected]> wrote:
>> > > > Hello
>> >
>> > > > I have a seen with 20000+ faces in it, however only 400-500 are in
>> the
>> > > > visible area. (rectangleClipping)
>> >
>> > > > Whats the best way to go about telling away3d lite not to render the
>> > > > others?
>> >
>> > > --
>> > > To unsubscribe, reply using "remove me" as the subject.
>> >
>> > --
>> > Diego Ponce de León
>> >
>> > http://www.xleon.nethttp://www.xinterface.nethttp://
>> twitter.com/diegoxleon
>>
>
>
>
> --
> Diego Ponce de León
>
> http://www.xleon.net
> http://www.xinterface.net
> http://twitter.com/diegoxleon
>



-- 
Diego Ponce de León

http://www.xleon.net
http://www.xinterface.net
http://twitter.com/diegoxleon

Reply via email to