Hello? Anyone?

On Apr 1, 11:31 am, Novora <[email protected]> wrote:
> Thanks.
>
> I tried fixing up rectangle clipping, both as its default value (which
> i found quite huge) and the maximum area of my stage (with extra to
> pad out).
>
> But the result was still the same as before...
>
> The reason why I think its frustrum culling is because the faces will
> disappear when part of it exits the screen, particularly the corners.
> Unless, theres another possible situation which causes that?
>
> On Apr 1, 9:46 am, katopz <[email protected]> wrote:
>
> > i don't think it's frustumculling issue because it will cull whole object
> > not just some face, try adjust rect clipping for this should help
>
> > hth
>
> > On 1 April 2010 02:04, Novora <[email protected]> wrote:
>
> > > Well... This is regarding the frustrum culling problem... I'm fully
> > > aware from all the topics that it seems like Away3D lite doesn't seem
> > > to have it (properly) yet, and I believe this is the reason why my
> > > object tends to suddenly have missing faces when i move part of it out
> > > of the window...
>
> > > The question, however, is, does anyone have an idea of how to do a
> > > quick solution to it? Or at least, can give me ideas to still be able
> > > to display the faces on screen even if part of it is out..
>
> > > For instance, in my case, i have a table, which has two views. Top
> > > down, and close up (at an angle). Top down is... mostly ok, easily
> > > solved. As for close up though, because parts of faces tend to be off
> > > screen, so you can see faces literally disappear and appear...
>
> > > --
> > > To unsubscribe, reply using "remove me" as the subject.
>
> > --
> > katopzhttp://www.sleepydesign.com

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