Hello? Anyone?
On Apr 1, 11:31 am, Novora <[email protected]> wrote: > Thanks. > > I tried fixing up rectangle clipping, both as its default value (which > i found quite huge) and the maximum area of my stage (with extra to > pad out). > > But the result was still the same as before... > > The reason why I think its frustrum culling is because the faces will > disappear when part of it exits the screen, particularly the corners. > Unless, theres another possible situation which causes that? > > On Apr 1, 9:46 am, katopz <[email protected]> wrote: > > > i don't think it's frustumculling issue because it will cull whole object > > not just some face, try adjust rect clipping for this should help > > > hth > > > On 1 April 2010 02:04, Novora <[email protected]> wrote: > > > > Well... This is regarding the frustrum culling problem... I'm fully > > > aware from all the topics that it seems like Away3D lite doesn't seem > > > to have it (properly) yet, and I believe this is the reason why my > > > object tends to suddenly have missing faces when i move part of it out > > > of the window... > > > > The question, however, is, does anyone have an idea of how to do a > > > quick solution to it? Or at least, can give me ideas to still be able > > > to display the faces on screen even if part of it is out.. > > > > For instance, in my case, i have a table, which has two views. Top > > > down, and close up (at an angle). Top down is... mostly ok, easily > > > solved. As for close up though, because parts of faces tend to be off > > > screen, so you can see faces literally disappear and appear... > > > > -- > > > To unsubscribe, reply using "remove me" as the subject. > > > -- > > katopzhttp://www.sleepydesign.com
