Looks like theres some sort of FrustrumCuller in the lite branch
http://code.google.com/p/away3d/source/browse/branches/lite/libs/away3dlite/core/culler/FrustumCuller.as

And seems to be already used in the base Renderer
http://code.google.com/p/away3d/source/browse/branches/lite/libs/away3dlite/core/render/Renderer.as

The Renderer's have a cullObjects Boolean property,
public var cullObjects:Boolean = false;

If your using a template you can go
renderer.cullObjects = true;

However I have no idea how well it works, if at all.

If your not using the latest in bleeding edge build, you can grab it
svn co http://away3d.googlecode.com/svn/branches/lite

On Apr 7, 12:19 pm, Novora <[email protected]> wrote:
> Sadly, as much as I would like to try that, and I appreciate your
> effort, but I'm using Away3D lite... Which does not have Frustrum
> Clipping, I believe. Well, at least, the FrustrumClipping class.
>
> As for playing around with the values... I tried making it bigger than
> the model's size, and smaller, but the effects would never prevent the
> clipping issue, just make it worse if it affects it...
>
> On Apr 6, 8:44 pm, savagelook <[email protected]> wrote:
>
>
>
> > All my frustum culling issues with an interior scene went away when I
> > added FrustumClipping to my view:
>
> > new View3D({clipping:new FrustumClipping({minZ:10})});
>
> > Are you using frustum clipping?  Have you tried playing with the minX,
> > minY, and minZ values?
>
> > On Apr 4, 8:25 pm, Novora <[email protected]> wrote:
>
> > > Hello? Anyone?
>
> > > On Apr 1, 11:31 am, Novora <[email protected]> wrote:
>
> > > > Thanks.
>
> > > > I tried fixing up rectangle clipping, both as its default value (which
> > > > i found quite huge) and the maximum area of my stage (with extra to
> > > > pad out).
>
> > > > But the result was still the same as before...
>
> > > > The reason why I think its frustrum culling is because the faces will
> > > > disappear when part of it exits the screen, particularly the corners.
> > > > Unless, theres another possible situation which causes that?
>
> > > > On Apr 1, 9:46 am, katopz <[email protected]> wrote:
>
> > > > > i don't think it's frustumculling issue because it will cull whole 
> > > > > object
> > > > > not just some face, try adjust rect clipping for this should help
>
> > > > > hth
>
> > > > > On 1 April 2010 02:04, Novora <[email protected]> wrote:
>
> > > > > > Well... This is regarding the frustrum culling problem... I'm fully
> > > > > > aware from all the topics that it seems like Away3D lite doesn't 
> > > > > > seem
> > > > > > to have it (properly) yet, and I believe this is the reason why my
> > > > > > object tends to suddenly have missing faces when i move part of it 
> > > > > > out
> > > > > > of the window...
>
> > > > > > The question, however, is, does anyone have an idea of how to do a
> > > > > > quick solution to it? Or at least, can give me ideas to still be 
> > > > > > able
> > > > > > to display the faces on screen even if part of it is out..
>
> > > > > > For instance, in my case, i have a table, which has two views. Top
> > > > > > down, and close up (at an angle). Top down is... mostly ok, easily
> > > > > > solved. As for close up though, because parts of faces tend to be 
> > > > > > off
> > > > > > screen, so you can see faces literally disappear and appear...
>
> > > > > > --
> > > > > > To unsubscribe, reply using "remove me" as the subject.
>
> > > > > --
> > > > > katopzhttp://www.sleepydesign.com

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