Looks like theres some sort of FrustrumCuller in the lite branch http://code.google.com/p/away3d/source/browse/branches/lite/libs/away3dlite/core/culler/FrustumCuller.as
And seems to be already used in the base Renderer http://code.google.com/p/away3d/source/browse/branches/lite/libs/away3dlite/core/render/Renderer.as The Renderer's have a cullObjects Boolean property, public var cullObjects:Boolean = false; If your using a template you can go renderer.cullObjects = true; However I have no idea how well it works, if at all. If your not using the latest in bleeding edge build, you can grab it svn co http://away3d.googlecode.com/svn/branches/lite On Apr 7, 12:19 pm, Novora <[email protected]> wrote: > Sadly, as much as I would like to try that, and I appreciate your > effort, but I'm using Away3D lite... Which does not have Frustrum > Clipping, I believe. Well, at least, the FrustrumClipping class. > > As for playing around with the values... I tried making it bigger than > the model's size, and smaller, but the effects would never prevent the > clipping issue, just make it worse if it affects it... > > On Apr 6, 8:44 pm, savagelook <[email protected]> wrote: > > > > > All my frustum culling issues with an interior scene went away when I > > added FrustumClipping to my view: > > > new View3D({clipping:new FrustumClipping({minZ:10})}); > > > Are you using frustum clipping? Have you tried playing with the minX, > > minY, and minZ values? > > > On Apr 4, 8:25 pm, Novora <[email protected]> wrote: > > > > Hello? Anyone? > > > > On Apr 1, 11:31 am, Novora <[email protected]> wrote: > > > > > Thanks. > > > > > I tried fixing up rectangle clipping, both as its default value (which > > > > i found quite huge) and the maximum area of my stage (with extra to > > > > pad out). > > > > > But the result was still the same as before... > > > > > The reason why I think its frustrum culling is because the faces will > > > > disappear when part of it exits the screen, particularly the corners. > > > > Unless, theres another possible situation which causes that? > > > > > On Apr 1, 9:46 am, katopz <[email protected]> wrote: > > > > > > i don't think it's frustumculling issue because it will cull whole > > > > > object > > > > > not just some face, try adjust rect clipping for this should help > > > > > > hth > > > > > > On 1 April 2010 02:04, Novora <[email protected]> wrote: > > > > > > > Well... This is regarding the frustrum culling problem... I'm fully > > > > > > aware from all the topics that it seems like Away3D lite doesn't > > > > > > seem > > > > > > to have it (properly) yet, and I believe this is the reason why my > > > > > > object tends to suddenly have missing faces when i move part of it > > > > > > out > > > > > > of the window... > > > > > > > The question, however, is, does anyone have an idea of how to do a > > > > > > quick solution to it? Or at least, can give me ideas to still be > > > > > > able > > > > > > to display the faces on screen even if part of it is out.. > > > > > > > For instance, in my case, i have a table, which has two views. Top > > > > > > down, and close up (at an angle). Top down is... mostly ok, easily > > > > > > solved. As for close up though, because parts of faces tend to be > > > > > > off > > > > > > screen, so you can see faces literally disappear and appear... > > > > > > > -- > > > > > > To unsubscribe, reply using "remove me" as the subject. > > > > > > -- > > > > > katopzhttp://www.sleepydesign.com
