No :) I missed yours

On Wed, Apr 14, 2010 at 2:23 PM, Michael Iv <[email protected]> wrote:

> What? I missed your point or you missed mine?
>
>
> On Wed, Apr 14, 2010 at 3:16 PM, Omar Fouad <[email protected]>wrote:
>
>> huh?
>>
>>
>> On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]>wrote:
>>
>>> If you want to set the hot spots that will be located always relative to
>>> the camera direction you can set directional sprites facing the camera with
>>> zer0 alpha.And copying camera transformation matrix and direction (can cast
>>> a Ray) you can figure out where to move these objects
>>>
>>> On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad <[email protected]>wrote:
>>>
>>>> Hi,
>>>>
>>>> I have a cylinder that has applied to it a BitmapMaterial, which is the
>>>> panorama image (landscape 360). I've zoomed the camera properly so it looks
>>>> great while panning left, right, up, and down.
>>>> What I really need to do now is to set a hot-spot on that view. in this
>>>> example (link: http://www.egypt.travel/?flashinstalled=2 ) i believe
>>>> the spots are not movieclip materials placed on top of the bitmap material
>>>> (or their rotationY angle would change with the camera rotation). I 
>>>> believe,
>>>> that is a layer placed on the stage on top of the View3D, that moves
>>>> according the camera panAngle.
>>>> But how can I give the spots x and y props and then, update them while
>>>> panning the camera?
>>>>
>>>> Thanks in advance.
>>>>
>>>> Cordially.
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
To unsubscribe, reply using "remove me" as the subject.

Reply via email to