Well thanks! This approach is what I've mentioned in the post. However the
dilemma is how to move the spots, according the rotation of the camera. I
don't need the spots to rotate around the x or the y axes, the can be flat,
but on the same specific place on the cylinder's material.
BTW thanks for your answers!

On Wed, Apr 14, 2010 at 2:49 PM, Michael Iv <[email protected]> wrote:

> Basically it can be made easier: I would create the hot spots as billboards
> like DirSprite3D  and make their alpha to zero . Than I would wrap them with
> ObjectContainer ,then you can read the rotation angle of your camera , or if
> you rotate the cylinder instead then read its rotation . And after that use
> that value for angular displacement , I mean  move your container   on the
> spherical path (basic trigonometry) according to that rotation . I could
> write it here but I am at work now , sorry .
> may at the weekend I ll post this case in my blog.(
> http://blog.alladvanced.net)
>
>
> On Wed, Apr 14, 2010 at 3:39 PM, Omar Fouad <[email protected]>wrote:
>
>> No :) I missed yours
>>
>> On Wed, Apr 14, 2010 at 2:23 PM, Michael Iv <[email protected]>wrote:
>>
>>> What? I missed your point or you missed mine?
>>>
>>>
>>> On Wed, Apr 14, 2010 at 3:16 PM, Omar Fouad <[email protected]>wrote:
>>>
>>>> huh?
>>>>
>>>>
>>>> On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]>wrote:
>>>>
>>>>> If you want to set the hot spots that will be located always relative
>>>>> to the camera direction you can set directional sprites facing the camera
>>>>> with zer0 alpha.And copying camera transformation matrix and direction 
>>>>> (can
>>>>> cast a Ray) you can figure out where to move these objects
>>>>>
>>>>> On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> I have a cylinder that has applied to it a BitmapMaterial, which is
>>>>>> the panorama image (landscape 360). I've zoomed the camera properly so it
>>>>>> looks great while panning left, right, up, and down.
>>>>>> What I really need to do now is to set a hot-spot on that view. in
>>>>>> this example (link: http://www.egypt.travel/?flashinstalled=2 ) i
>>>>>> believe the spots are not movieclip materials placed on top of the bitmap
>>>>>> material (or their rotationY angle would change with the camera 
>>>>>> rotation). I
>>>>>> believe, that is a layer placed on the stage on top of the View3D, that
>>>>>> moves according the camera panAngle.
>>>>>> But how can I give the spots x and y props and then, update them while
>>>>>> panning the camera?
>>>>>>
>>>>>> Thanks in advance.
>>>>>>
>>>>>> Cordially.
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air |3D|Unity|
>>>>> www.neurotechresearch.com
>>>>> Tel:054-4962254
>>>>> [email protected]
>>>>> [email protected]
>>>>>
>>>>>
>>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


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