Fabrice's talk is too complicated :)

On Wed, Apr 14, 2010 at 7:00 PM, Michael Iv <[email protected]> wrote:

> If you need your hot spots to be in 3d space and relative to camera facing
> direction this will not help . You should try the approach of Fabrice .
>
>
> On Wed, Apr 14, 2010 at 7:54 PM, Omar Fouad <[email protected]>wrote:
>
>> Nope! I've tried lots of things. I've been reading somewhere about
>> camera.screen(object3D). It should return the screen 2D coordinates that are
>> relative an object3D inside the view. But I don't know what is missing here.
>> I give the screen x and y to it and it moves strangely across the screen.
>>
>>
>>
>> On Wed, Apr 14, 2010 at 4:42 PM, Omar Fouad <[email protected]>wrote:
>>
>>> I was thinking of doing something else.  In Away3D there a class called
>>> MovieClipSprite, which is a "plane" that always faces the camera and takes a
>>> DisplayObject as its material. I was thinking of adding those
>>> movieClipSprites inside an ObjectContainer3D that also contains the
>>> cylinder. Those movieClipSprites are the spots I need and they would be on
>>> top of the cylinder. This way when moving the camera, I should see both
>>> cylinder and spots rotating in the same positions. The beauty of the
>>> MovieClipSprite is that it doesn't transform by any means.
>>> I'll try and keep you updated.
>>>
>>> Cordially.
>>>
>>>
>>> On Wed, Apr 14, 2010 at 4:27 PM, Michael Iv <[email protected]>wrote:
>>>
>>>> I am still not sure what Omar tries to do . Is that about hotspots
>>>> deifined directly on constant material areas or these are the hot spots 
>>>> that
>>>> are always relative to the camera direction? If it is the first then
>>>> Fabrice's second solution looks really the best approach .
>>>>
>>>>
>>>> On Wed, Apr 14, 2010 at 5:20 PM, Fabrice3D <[email protected]> wrote:
>>>>
>>>>> Using the Ray class you would indeed with the projection of two rays
>>>>> get your uv's coordinates and via barycentric formula from the faces 
>>>>> hitted
>>>>> extract a rectangle. The defined rect could then be compared with your
>>>>> mouse3devent... the hard way.
>>>>>
>>>>> Simplest way would certainly be to define 2d rect on map. the
>>>>> mouseEvent3D returns you the uv's, define a Point from these x,y extracted
>>>>> from the uv's and a simple PointInRect would tell you if you have a hit.
>>>>>
>>>>> Fabrice
>>>>>
>>>>>
>>>>> On Apr 14, 2010, at 2:55 PM, Omar Fouad wrote:
>>>>>
>>>>> Well thanks! This approach is what I've mentioned in the post. However
>>>>> the dilemma is how to move the spots, according the rotation of the 
>>>>> camera.
>>>>> I don't need the spots to rotate around the x or the y axes, the can be
>>>>> flat, but on the same specific place on the cylinder's material.
>>>>> BTW thanks for your answers!
>>>>>
>>>>> On Wed, Apr 14, 2010 at 2:49 PM, Michael Iv <[email protected]>wrote:
>>>>>
>>>>>> Basically it can be made easier: I would create the hot spots as
>>>>>> billboards like DirSprite3D  and make their alpha to zero . Than I would
>>>>>> wrap them with ObjectContainer ,then you can read the rotation angle of 
>>>>>> your
>>>>>> camera , or if you rotate the cylinder instead then read its rotation . 
>>>>>> And
>>>>>> after that use that value for angular displacement , I mean  move your
>>>>>> container   on the spherical path (basic trigonometry) according to that
>>>>>> rotation . I could write it here but I am at work now , sorry .
>>>>>> may at the weekend I ll post this case in my blog.(
>>>>>> http://blog.alladvanced.net)
>>>>>>
>>>>>>
>>>>>> On Wed, Apr 14, 2010 at 3:39 PM, Omar Fouad 
>>>>>> <[email protected]>wrote:
>>>>>>
>>>>>>> No :) I missed yours
>>>>>>>
>>>>>>> On Wed, Apr 14, 2010 at 2:23 PM, Michael Iv 
>>>>>>> <[email protected]>wrote:
>>>>>>>
>>>>>>>> What? I missed your point or you missed mine?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Apr 14, 2010 at 3:16 PM, Omar Fouad <omarfouad.net@
>>>>>>>> gmail.com> wrote:
>>>>>>>>
>>>>>>>>> huh?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Apr 14, 2010 at 2:12 PM, Michael Iv <[email protected]
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> If you want to set the hot spots that will be located always
>>>>>>>>>> relative to the camera direction you can set directional sprites 
>>>>>>>>>> facing the
>>>>>>>>>> camera with zer0 alpha.And copying camera transformation matrix and
>>>>>>>>>> direction (can cast a Ray) you can figure out where to move these 
>>>>>>>>>> objects
>>>>>>>>>>
>>>>>>>>>> On Wed, Apr 14, 2010 at 2:56 PM, Omar Fouad <omarfouad.net@
>>>>>>>>>> gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi,
>>>>>>>>>>>
>>>>>>>>>>> I have a cylinder that has applied to it a BitmapMaterial, which
>>>>>>>>>>> is the panorama image (landscape 360). I've zoomed the camera 
>>>>>>>>>>> properly so it
>>>>>>>>>>> looks great while panning left, right, up, and down.
>>>>>>>>>>> What I really need to do now is to set a hot-spot on that view.
>>>>>>>>>>> in this example (link: http://www.egypt.travel/?flashinstalled=2) i 
>>>>>>>>>>> believe the spots are not movieclip materials placed on top of the
>>>>>>>>>>> bitmap material (or their rotationY angle would change with the 
>>>>>>>>>>> camera
>>>>>>>>>>> rotation). I believe, that is a layer placed on the stage on top of 
>>>>>>>>>>> the
>>>>>>>>>>> View3D, that moves according the camera panAngle.
>>>>>>>>>>> But how can I give the spots x and y props and then, update them
>>>>>>>>>>> while panning the camera?
>>>>>>>>>>>
>>>>>>>>>>> Thanks in advance.
>>>>>>>>>>>
>>>>>>>>>>> Cordially.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Michael Ivanov ,Programmer
>>>>>>>>>> Neurotech Solutions Ltd.
>>>>>>>>>> Flex|Air |3D|Unity|
>>>>>>>>>> www.neurotechresearch.com
>>>>>>>>>> Tel:054-4962254
>>>>>>>>>> [email protected]
>>>>>>>>>> [email protected]
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Michael Ivanov ,Programmer
>>>>>>>> Neurotech Solutions Ltd.
>>>>>>>> Flex|Air |3D|Unity|
>>>>>>>> www.neurotechresearch.com
>>>>>>>> Tel:054-4962254
>>>>>>>> [email protected]
>>>>>>>> [email protected]
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Michael Ivanov ,Programmer
>>>>>> Neurotech Solutions Ltd.
>>>>>> Flex|Air |3D|Unity|
>>>>>> www.neurotechresearch.com
>>>>>> Tel:054-4962254
>>>>>> [email protected]
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


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