load in Prefab, and from menu geometry, select invertFaces(wholescene)
export as as3 or awd

obj is inverted because you have generated it with a right handed editor, away 
is left handed.
another option is to scaleX -1, then invertFaces();

note here that invertFaces in Away might not work properly (known issue).

Fabrice


On Apr 20, 2010, at 9:21 AM, tictox wrote:

> I just noticed that the textures in all my OBJ files are inverted ,
> not just that,
> the models themselves are inverted. The left hand side of the room is
> on the
> right and visa versa?
> 
> I used some code from the examples branch to load the model:
> 
> var loader:Loader3D = Obj.load("room/vodaroom_2010.obj",
> {autoLoadTextures: true, scaling:2, y:0, x:0, z:0, loadersize:300,
> rotationX:0});
> view.scene.addChild(loader);
> 
> Is there some setting I can apply to switch the models back around?
> 
> 
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