thanks for that info Fabrice. I will ask our modeling guy to see if he can just export them from lightwave again but with new axis.
On 4/20/10, Fabrice3D <[email protected]> wrote: > load in Prefab, and from menu geometry, select invertFaces(wholescene) > export as as3 or awd > > obj is inverted because you have generated it with a right handed editor, > away is left handed. > another option is to scaleX -1, then invertFaces(); > > note here that invertFaces in Away might not work properly (known issue). > > Fabrice > > > On Apr 20, 2010, at 9:21 AM, tictox wrote: > >> I just noticed that the textures in all my OBJ files are inverted , >> not just that, >> the models themselves are inverted. The left hand side of the room is >> on the >> right and visa versa? >> >> I used some code from the examples branch to load the model: >> >> var loader:Loader3D = Obj.load("room/vodaroom_2010.obj", >> {autoLoadTextures: true, scaling:2, y:0, x:0, z:0, loadersize:300, >> rotationX:0}); >> view.scene.addChild(loader); >> >> Is there some setting I can apply to switch the models back around? >> >> >> -- >> Subscription settings: >> http://groups.google.com/group/away3d-dev/subscribe?hl=en > >
