thanks for that info Fabrice.

I will ask our modeling guy to see if he can just export them from
lightwave again but with new axis.

On 4/20/10, Fabrice3D <[email protected]> wrote:
> load in Prefab, and from menu geometry, select invertFaces(wholescene)
> export as as3 or awd
>
> obj is inverted because you have generated it with a right handed editor,
> away is left handed.
> another option is to scaleX -1, then invertFaces();
>
> note here that invertFaces in Away might not work properly (known issue).
>
> Fabrice
>
>
> On Apr 20, 2010, at 9:21 AM, tictox wrote:
>
>> I just noticed that the textures in all my OBJ files are inverted ,
>> not just that,
>> the models themselves are inverted. The left hand side of the room is
>> on the
>> right and visa versa?
>>
>> I used some code from the examples branch to load the model:
>>
>> var loader:Loader3D = Obj.load("room/vodaroom_2010.obj",
>> {autoLoadTextures: true, scaling:2, y:0, x:0, z:0, loadersize:300,
>> rotationX:0});
>> view.scene.addChild(loader);
>>
>> Is there some setting I can apply to switch the models back around?
>>
>>
>> --
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>
>

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